GacekOff

Nigeria
On FACEIT since 2020 200 matches tracked 52 matches in 30 days
Last updated:

How does GacekOff play?

Rating 1.00 K/R 0.71 ADR 76.4 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 200 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).

Level 4

Compared with 657 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (9%).

Rounds with first kill 6%−3 pp · Ø 9% better than 8%
Opening duels won 47%−1 pp · Ø 48% better than 42%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 85%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 46%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so slightly above the average (0.94).

Headshot rate 42%−1 pp · Ø 43% better than 51%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 1.02+0.08 · Ø 0.94 better than 82%
Pistol kills per match 2.0

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.3% of rounds and so slightly above the average (12.4%).

2K rounds 13.3%+0.9 pp · Ø 12.4% better than 73%
3K rounds 3.4%−0.2 pp · Ø 3.6% better than 46%
MVPs per match 2.10.0 · Ø 2.1 right on the average
4Ks and aces 28x 4K, 0 aces in 170 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 25%−9 pp · Ø 34% better than 7%
Utility damage per round 3.3−0.3 · Ø 3.6 better than 39%
Enemies flashed per round 0.19−0.04 · Ø 0.23 better than 39%
Deaths per round 69%−4 pp · Ø 73% better than 93%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
K/R +0.13, Rating +0.18, ADR +11.8, Win rate +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp, ELO −291

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.72 (at the start 0.59). Slightly above the average (0.69).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −244 ELO
45 matches · 36% win rate
From match 5 of the day −97 ELO
42 matches · 38% win rate
On Thursdays +5 ELO, win rate 40%

GacekOff loses the most ELO on Anubis: −244 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Nuke
  2. Highest rating in a match: 1.95 · Anubis
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis45
36% better than 9%
0.69 right on the average
75.2 better than 40%
0.94 better than 47%
44% of 100 duels better than 25%
23% of 26 situations better than 17%
Mirage45
60% better than 84%
0.67 better than 39%
74.3 better than 36%
0.95 better than 49%
44% of 124 duels better than 25%
48% of 29 situations better than 79%
Inferno42
55% better than 67%
0.77 better than 84%
80.5 better than 65%
1.13 better than 93%
47% of 79 duels better than 41%
50% of 32 situations better than 82%
Ancient28
43% better than 26%
0.68 right on the average
70.6 better than 20%
0.95 better than 57%
37% of 67 duels better than 6%
52% of 23 situations better than 86%
Nuke26
62% better than 78%
0.78 better than 84%
84.2 better than 82%
1.10 better than 86%
60% of 83 duels better than 95%
29% of 17 situations better than 27%
Cache9
44% -
0.59 -
69.9 -
0.83-
37% of 27 duels -
60% of 5 situations -
Dust 23
0% -
0.69 -
72.8 -
0.89-
35% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GacekOff plays

Across 200 matches GacekOff averages K/R 0.71, ADR 76.4 and a rating of 1.00. Biggest strength: Deaths per round at just 69% (lower is better), better than 93% of level 4 players. Most room to improve: Utility hit rate at 25%, better than only 7% of level 4 players. Averages 15.6 kills per match with 42% headshots. The strongest map is Nuke with a 62% win rate in 26 matches. In 69 of 200 matches the rating was 1.10 or higher (35%), in 79 it was below 0.90. In 170 matches with detailed stats: 28 4Ks and 0 aces. Best month by rating: August 2026 at 1.08. GacekOff loses the most ELO on Anubis (−244 ELO, win rate 36%). Things go best in match 4 of the day (+90 ELO, win rate 67%). Match no. 4 of the day goes best: 67% win rate, +90 ELO. Improved over the last three months: K/R +0.13, Rating +0.18, ADR +11.8, Win rate +3 pp. Got weaker: Headshots −4 pp, ELO −291. Last 30 days: 52 matches, win rate 44%, net ELO −228.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.