Gabagool

AR
87 matches tracked 84 matches in 30 days
Last updated:

How does Gabagool play?

Rating 1.06 K/R 0.77 ADR 81.3 from 87 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84% on level 6
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 87 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 26% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Hits the head
Higher headshot rate than the level 6 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 6 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 66%
Opening duels won 50%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 43%+4 pp better than 77%
Clutch 1v2 won 33%+11 pp better than 97%
Clutch kills per match 1.3−0.4 better than 22%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+7 pp better than 84%
AWP share of kills 3%−8 pp better than 19%
K/D 1.06+0.08 better than 83%
Pistol kills per match 3.2
Knife kills 5 in 87 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.2%+1.3 pp better than 80%
Rounds with 3K 4.6%+0.8 pp better than 83%
MVPs per match 2.5+0.3 better than 86%
4Ks and aces 15x 4K, 1 ace in 87 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 26%
Utility damage per round 1.2−2.9 better than 1%
Enemies flashed per round 0.18−0.08 better than 29%
Rounds with a death 72%−1 pp better than 64%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.79.

Patterns

From the last 87 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −73 ELO
22 matches · 50% wins
Between 0:00 and 6:00 +13 ELO, win rate 48%

Gabagool loses the most ELO on Dust 2: −73 ELO, 50% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Highest rating in a match: 2.06 · Mirage
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 87 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 222
50% level
0.73 better than 60%
78.8 better than 50%
1.00 better than 53%
50% of 105 duels level
62% of 13 situations better than 94%
Mirage22
45% better than 34%
0.76 better than 72%
79.7 better than 58%
1.04 better than 68%
43% of 127 duels better than 15%
38% of 8 situations level
Nuke22
68% better than 90%
0.81 better than 81%
83.0 better than 66%
1.12-
53% of 106 duels better than 67%
33% of 15 situations better than 39%
Anubis7
29% -
0.74 -
77.8 -
1.00-
54% of 26 duels -
33% of 6 situations -
Cache6
67% -
0.75 -
87.5 -
1.01-
57% of 30 duels -
67% of 3 situations -
Inferno6
67% -
0.78 -
82.9 -
1.15-
67% of 27 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Gabagool plays

Across 87 matches Gabagool averages K/R 0.77, ADR 81.3 and a rating of 1.06. Biggest strength: Rating at 1.06. That is better than 84% of players on level 6. Most room to improve: Utility damage per round at 1.2. That is better than only 1% of players on level 6. On average 17.4 kills per match, 52% of them headshots. The strongest map is Nuke with a 68% win rate in 22 matches. In 36 of 87 matches the rating was 1.10 or higher (41%), in 29 it was below 0.90. In 87 matches with detailed stats: 15 4Ks and 1 aces. Best month by rating: September 2026 at 1.09. Gabagool loses the most ELO on Dust 2 (−73 ELO, win rate 50%). Things go best on Nuke (+91 ELO, win rate 68%). Last 30 days: 84 matches, win rate 56%, ELO balance −44.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.