GaFaBLACK

Tajikistan
On FACEIT since 2020 101 matches tracked 51 matches in 30 days
ELO ▲ 140
2,429
30-day peak: 2,429
Rank EU
#65,446
Tajikistan #129 in Tajikistan
Last updated:

How does GaFaBLACK play?

Rating 0.96 (from 51 matches) K/R 0.73 ADR 81.3 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 51 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 31% weak 0.75 to 0.89 16% very weak below 0.75 25%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 55%+4 pp · Ø 51% better than 78%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 22%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 1.01−0.01 · Ø 1.02 better than 40%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.0%).

2K rounds 14.7%+1.4 pp · Ø 13.3% better than 79%
3K rounds 2.7%−1.3 pp · Ø 4.0% better than 3%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 2x 4K, 1 ace in 51 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 59%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 32%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +7 pp, Win rate +13 pp
= Stayed the same
ADR at 81.3
▼ Got worse
K/R −0.04

Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Last 3 months: 0.71 (at the start 0.75). Just below the average (0.73).

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Tuesdays −24 ELO, win rate 46%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 1.76 · Mirage
  3. Most kills in a match: 32 · Dust 2

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
67% better than 92%
0.76 better than 59%
83.6 better than 65%
1.01 better than 39%
56% of 68 duels better than 75%
11% of 9 situations better than 3%
Mirage24
54% better than 59%
0.74 better than 47%
82.5 better than 58%
1.05-
53% of 45 duels better than 59%
36% of 11 situations better than 42%
Inferno16
69% better than 88%
0.70 better than 27%
77.3 better than 26%
0.91-
58% of 31 duels better than 73%
67% of 9 situations better than 95%
Nuke10
50% -
0.70 -
78.5 -
0.82-
50% of 14 duels -
60% of 5 situations -
Anubis8
13% -
0.73 -
84.0 -
0.96-
55% of 29 duels -
75% of 4 situations -
Ancient3
33% -
0.81 -
79.7 -
0.49-
50% of 2 duels -
50% of 2 situations -
Overpass3
0% -
0.66 -
79.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How GaFaBLACK plays

Across 101 matches GaFaBLACK averages K/R 0.73 and ADR 81.3; the rating across the 51 rated matches is 0.96. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 2.7%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 45% headshots. The strongest map is Inferno with a 69% win rate in 16 matches. In 14 of 51 matches the rating was 1.10 or higher (27%), in 21 it was below 0.90. In 51 matches with detailed stats: 2 4Ks and 1 ace. Things go best from match 5 of the day (−24 ELO, win rate 62%). From match no. 5 of the day on, things go best: 62% win rate, −24 ELO. Improved over the last three months: Headshots +7 pp, Win rate +13 pp. Got weaker: K/R −0.04. Unchanged in recent months: ADR at 81.3. Last 30 days: 51 matches, win rate 61%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.