GaB1i

Ukraine
On FACEIT since 2019 213 matches tracked 26 matches in 30 days
Last updated:

How does GaB1i play?

Rating 1.00 (from 187 matches) K/R 0.70 ADR 79.3 from 213 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 187 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 26%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
ClutcherEntryHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 50%+1 pp · Ø 49% better than 47%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 86%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (48%).

Headshot rate 56%+8 pp · Ø 48% better than 92%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 0.98+0.01 · Ø 0.97 better than 43%
Pistol kills per match 2.5
Knife kills 3 in 213 matches

Impact

Strength
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 12.1%−0.7 pp · Ø 12.8% better than 24%
3K rounds 4.5%+0.7 pp · Ø 3.8% better than 76%
MVPs per match 2.5+0.3 · Ø 2.2 better than 81%
4Ks and aces 20x 4K, 2 aces in 120 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (36%).

Utility hit rate 31%−5 pp · Ø 36% better than 22%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 31%
Enemies flashed per round 0.30+0.03 · Ø 0.27 better than 59%
Deaths per round 72%−1 pp · Ø 73% better than 55%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp, Win rate +3 pp
= Stayed the same
K/R at 0.71, Rating at 1.00, ADR at 80.6, ELO at 1,731
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.71 (at the start 0.69). Right on the average (0.71).

Patterns

From the last 213 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +105 ELO
69 matches · 39% win rate
Between 6:00 and 12:00 −34 ELO, win rate 35%
On Sundays ±0 ELO, win rate 33%

GaB1i loses the most ELO in match 1 of the day: +105 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.56 · Cache
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 36 · Anubis

Maps in detail

from the last 213 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 266
35% better than 9%
0.69 better than 33%
77.8 better than 39%
0.94 better than 25%
47% of 233 duels better than 30%
23% of 31 situations better than 16%
Mirage60
58% better than 74%
0.69 better than 33%
79.6 right on the average
0.99 better than 43%
53% of 219 duels better than 67%
44% of 32 situations better than 69%
Anubis40
43% better than 25%
0.70 better than 38%
78.5 better than 44%
1.00 right on the average
49% of 150 duels better than 45%
42% of 12 situations better than 57%
Inferno18
50% better than 44%
0.74 better than 64%
82.7 better than 69%
1.07-
48% of 65 duels better than 33%
57% of 7 situations better than 89%
Nuke17
59% better than 65%
0.84 better than 81%
88.0 better than 75%
1.19 better than 85%
52% of 66 duels right on the average
33% of 6 situations better than 33%
Ancient3
33% -
0.66 -
77.0 -
1.01-
38% of 16 duels -
-
Cache3
33% -
0.87 -
88.7 -
1.31-
57% of 14 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GaB1i plays

Across 213 matches GaB1i averages K/R 0.70 and ADR 79.3; the rating across the 187 rated matches is 1.00. Biggest strength: Headshot rate at 56%, better than 92% of level 8 players. Most room to improve: Utility hit rate at 31%, better than only 22% of level 8 players. Averages 15.6 kills per match with 56% headshots. The strongest map is Nuke with a 59% win rate in 17 matches. In 70 of 187 matches the rating was 1.10 or higher (37%), in 72 it was below 0.90. In 120 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: October 2026 at 1.13. GaB1i loses the most ELO in match 1 of the day (+105 ELO, win rate 39%). Things go best on Anubis (+57 ELO, win rate 43%). Match no. 3 of the day goes best: 53% win rate, −4 ELO. Improved over the last three months: Headshots +3 pp, Win rate +3 pp. Unchanged in recent months: K/R at 0.71, Rating at 1.00, ADR at 80.6, ELO at 1,731. Last 30 days: 26 matches, win rate 50%, net ELO +99.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.