G_roy
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (34 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
Average64% of opening duels won and so well above the average (51%).
Clutch
Average1.9 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.36 K/D and so well above the average (1.03).
Impact
Strength2.9 MVPs per match and so well above the average (2.3).
Utility and deaths
StrengthDied in 63% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.93. Last 3 months: 0.80 (at the start 0.96). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.40. Last 3 months: 1.17 (at the start 1.44). Well above the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 103.0. Last 3 months: 88.1 (at the start 105.9). Clearly above the average (80.7).
Share of headshot kills
Best month: September 2026 with 47%. Last 3 months: 39% (at the start 44%). Well below the average (50%).
Matches won (win rate)
Best month: September 2026 with 71%. Last 3 months: 71% (at the start 70%). Well above the average (50%).
Best month: August 2026 with 1,794.
Rounds with first kill
Best month: September 2026 with 15%.
1v1 clutches won
Best month: October 2026 with 42%.
Patterns
From the last 54 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 53 · Nuke
- Highest rating in a match: 2.62 · Nuke
- Longest win streak: 7 wins in a row · Anubis
Maps in detail
from the last 54 matchesCompared with players on the same level who have at least 15 matches on the map.
How G_roy plays
Across 54 matches G_roy averages K/R 0.86, ADR 94.7 and a rating of 1.27. Biggest strength: Opening duels won at 64%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 42%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 18.5 kills per match with 42% headshots. In 33 of 54 matches the rating was 1.10 or higher (61%), in 15 it was below 0.90. In 34 matches with detailed stats: 6 4Ks and 2 aces. Best month by rating: July 2026 at 1.40. Things go best in match 1 of the day (+28 ELO, win rate 80%). Match no. 1 of the day goes best: 80% win rate, +28 ELO. Got weaker: K/R −0.16, Rating −0.27, ADR −17.8, Headshots −5 pp. Unchanged in recent months: Win rate at 71%. Last 30 days: 33 matches, win rate 70%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.