G_LL1
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
Average45% of opening duels won and so clearly below the average (49%).
Clutch
Average46% of 1v1s won and so clearly above the average (38%).
Weapons and aim
Average0.99 K/D and so just above the average (0.97).
Impact
AverageExactly 3 kills in 4.6% of rounds and so clearly above the average (3.8%).
Utility and deaths
Average0.37 enemies flashed per round and so well above the average (0.27).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.75. Last 3 months unchanged at 0.73. Just above the average (0.71).
Rating, 1.00 is an average match
Best month: July 2026 with 1.04. Last 3 months: 1.00 (at the start 1.02). Just above the average (0.99).
Damage per round (ADR)
Best month: October 2026 with 85.4. Last 3 months: 81.9 (at the start 80.0). Slightly above the average (78.5).
Share of headshot kills
Best month: May 2026 with 53%. Last 3 months: 45% (at the start 51%). Clearly below the average (48%).
Matches won (win rate)
Best month: May 2026 with 60%. Last 3 months: 45% (at the start 59%). Just below the average (46%).
Best month: July 2026 with 1,925. Last 3 months: 1,714 (at the start 1,925).
Rounds with first kill
Best month: October 2026 with 14%.
1v1 clutches won
Best month: October 2026 with 56%.
Patterns
From the last 107 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
G_LL1 loses the most ELO on Mirage: −70 ELO, 48% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.93 · Mirage
- Longest win streak: 6 wins in a row · Ancient
- Most kills in a match: 38 · Anubis
Maps in detail
from the last 107 matchesCompared with players on the same level who have at least 15 matches on the map.
How G_LL1 plays
Across 107 matches G_LL1 averages K/R 0.73, ADR 81.4 and a rating of 1.00. Biggest strength: Clutch 1v1 won at 46%, better than 86% of level 8 players. Most room to improve: Opening duels won at 45%, better than only 12% of level 8 players. Averages 16.3 kills per match with 47% headshots. The strongest map is Inferno with a 56% win rate in 16 matches. In 41 of 107 matches the rating was 1.10 or higher (38%), in 44 it was below 0.90. In 78 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: July 2026 at 1.04. G_LL1 loses the most ELO on Mirage (−70 ELO, win rate 48%). Things go best on Anubis (+25 ELO, win rate 50%). Got weaker: Headshots −6 pp, Win rate −14 pp, ELO −211. Unchanged in recent months: K/R at 0.73, Rating at 1.00, ADR at 81.9. Last 30 days: 20 matches, win rate 45%, net ELO −97.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.