GYJ666

VN
197 matches tracked
ELO
2,271
Peak across the last 197 matches: 2,271
Rank SEA ▼ 167 places
#2,404 #1 in VN
30 days · before #2,237 · best #2,202
Last updated:

How does GYJ666 play?

Rating 1.09 (from 135 matches) K/R 0.79 ADR 82.8 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72% on level 10
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 69%
Rating spread from 135 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average.
AWPerEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 12%+1 pp better than 75%
Opening duels won 59%+8 pp better than 94%

Clutch

Average
Last one alive
Clutch 1v1 won 33%−7 pp better than 22%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 2.1+0.5 better than 87%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%−3 pp better than 37%
AWP share of kills 28%+17 pp better than 94%
K/D 1.07+0.03 better than 61%
Pistol kills per match 3.4
Knife kills 6 in 197 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.4%+1.0 pp better than 72%
Rounds with 3K 5.1%+1.0 pp better than 84%
MVPs per match 2.6+0.2 better than 77%
4Ks and aces 29x 4K, 2 aces in 135 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 3.5−0.6 better than 32%
Enemies flashed per round 0.40+0.10 better than 79%
Rounds with a death 73%+2 pp better than 29%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.79, ADR at 82.9, Headshots at 48%
▼ Got worse
Win rate −10 pp, ELO −59

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.79 (at the start 0.77).

Patterns

From the last 197 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −74 ELO
47 matches · 38% wins
In match 2 of the day −21 ELO
22 matches · 45% wins
Between 6:00 and 12:00 −144 ELO, win rate 46%

GYJ666 loses the most ELO on Dust 2: −74 ELO, 38% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 44 · Dust 2

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
53% better than 54%
0.77 better than 63%
81.2 better than 51%
1.07 better than 62%
60% of 303 duels better than 90%
42% of 43 situations better than 61%
Dust 247
38% better than 9%
0.80 better than 76%
83.9 better than 65%
1.13 better than 77%
56% of 212 duels better than 75%
29% of 38 situations better than 25%
Ancient30
50% better than 38%
0.77 better than 63%
80.6 better than 45%
1.02 better than 45%
52% of 129 duels level
47% of 15 situations better than 72%
Inferno27
70% better than 91%
0.74 better than 46%
81.1 better than 45%
1.07 better than 54%
59% of 92 duels better than 80%
42% of 12 situations better than 57%
Anubis17
53% level
0.85 better than 91%
89.7 better than 87%
1.19-
58% of 80 duels better than 81%
20% of 10 situations better than 10%
Nuke4
25% -
0.88 -
92.1 -
1.15-
60% of 20 duels -
0% of 2 situations -
Cache3
67% -
0.74 -
84.9 -
0.88-
44% of 18 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GYJ666 plays

Across 197 matches GYJ666 averages K/R 0.79 and ADR 82.8; the rating across the 135 rated matches is 1.09. Biggest strength: Opening duels won at 59%. That is better than 94% of players on level 10. Most room to improve: Utility with impact at 30%. That is better than only 19% of players on level 10. On average 17.9 kills per match, 48% of them headshots. The strongest map is Inferno with a 70% win rate in 27 matches. In 64 of 135 matches the rating was 1.10 or higher (47%), in 42 it was below 0.90. In 135 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: August 2026 at 1.09. GYJ666 loses the most ELO on Dust 2 (−74 ELO, win rate 38%). Things go best on Inferno (+26 ELO, win rate 70%). Got weaker: Win rate −10 pp, ELO −59. Unchanged in recent months: K/R at 0.79, ADR at 82.9, Headshots at 48%.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.