GWiz1337

Bolivia
114 matches tracked 92 matches in 30 days
Last updated:

How does GWiz1337 play?

Rating 1.14 K/R 0.78 ADR 79.7 from 114 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 114 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 26% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 11%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most
Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Average
Last one alive

2.7 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 2.7+1.1 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so well above the average (1.00).

Headshot rate 50%+1 pp · Ø 49% better than 61%
AWP share of kills 8%−2 pp · Ø 10% better than 45%
K/D 1.21+0.21 · Ø 1.00 better than 96%
Pistol kills per match 2.5
Knife kills 13 in 114 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so well above the average (3.9%).

2K rounds 13.8%+0.6 pp · Ø 13.2% better than 69%
3K rounds 4.9%+1.0 pp · Ø 3.9% better than 85%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 19x 4K, 1 ace in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.8−0.5 · Ø 4.3 better than 41%
Enemies flashed per round 0.51+0.23 · Ø 0.28 better than 93%
Deaths per round 64%−8 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 9 average
Whether GWiz1337 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 114 matches, all from the last 3 months.

Kills per round (K/R)

0.78
SepOct

Patterns

From the last 114 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −91 ELO
23 matches · 48% win rate
In match 1 of the day −21 ELO
22 matches · 45% win rate
On Saturdays +32 ELO, win rate 44%

GWiz1337 loses the most ELO on Ancient: −91 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 2.33 · Nuke
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 114 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
58% better than 75%
0.82 better than 88%
82.3 better than 65%
1.20 better than 94%
56% of 105 duels better than 81%
24% of 29 situations better than 16%
Ancient23
48% better than 37%
0.74 better than 54%
76.3 better than 25%
1.10 better than 81%
52% of 58 duels better than 55%
33% of 15 situations better than 38%
Dust 219
58% better than 76%
0.81 better than 85%
82.6 better than 66%
1.22 better than 95%
54% of 48 duels better than 71%
47% of 17 situations better than 75%
Anubis14
43% -
0.72 -
78.5 -
1.05-
63% of 48 duels -
33% of 12 situations -
Nuke11
36% -
0.76 -
76.6 -
1.10-
35% of 23 duels -
33% of 12 situations -
Inferno8
50% -
0.71 -
76.7 -
1.01-
53% of 19 duels -
14% of 7 situations -
Cache6
50% -
0.76 -
79.1 -
1.11-
47% of 15 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GWiz1337 plays

Across 114 matches GWiz1337 averages K/R 0.78, ADR 79.7 and a rating of 1.14. Biggest strength: Deaths per round at just 64% (lower is better), better than 99% of level 9 players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 9 players. Averages 17.0 kills per match with 50% headshots. The strongest map is Mirage with a 58% win rate in 31 matches. In 64 of 114 matches the rating was 1.10 or higher (56%), in 28 it was below 0.90. In 114 matches with detailed stats: 19 4Ks and 1 ace. GWiz1337 loses the most ELO on Ancient (−91 ELO, win rate 48%). Things go best on Mirage (+18 ELO, win rate 58%). Last 30 days: 92 matches, win rate 48%, net ELO −103.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.