GUTORRRRRRRR

TH
156 matches tracked
ELO
2,417
Peak across the last 155 matches: 2,922
Rank SEA ▼ 93 places
#1,460 #65 in TH
30 days · prev. #1,367 · best #1,316
Last updated:

How does GUTORRRRRRRR play?

Rating 0.95 (from 68 matches) K/R 0.64 ADR 71.4 from 155 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15% on level 10
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 68 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 29%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average.
AWPer
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

GUTORRRRRRRR wins 49 of 100 opening duels. 2 percentage points below the level 10 average (51%).

Rounds with first kill 10%−1 pp better than 43%
Opening duels won 49%−2 pp better than 29%

Clutch

Average
Last one alive

Averages 1.9 kills per match as the last one alive. 0.3 above the level 10 average (1.6).

Clutch 1v1 won 43%+3 pp better than 74%
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 1.9+0.3 better than 75%

Weapons and aim

Weakness
Where do the kills come from?

33 of 100 kills by GUTORRRRRRRR are headshots. 18 percentage points below the level 10 average (51%).

Headshot rate 33%−18 pp better than 1%
AWP share of kills 39%+28 pp better than 99%
K/D 0.92−0.12 better than 12%
Pistol kills per match 2.0
Knife kills 1 in 155 matches

Impact

Weakness
Damage and big rounds

GUTORRRRRRRR gets exactly 2 kills in 11.1 of 100 rounds. 2.3 percentage points below the level 10 average (13.4%).

2K rounds 11.1%−2.3 pp better than 5%
3K rounds 4.1%0.0 pp on par
MVPs per match 1.9−0.5 better than 9%
4Ks and aces 6x 4K, 0 aces in 68 matches

Utility and deaths

Strength
Nades, flashes and deaths

Averages 0.65 enemies flashed per round (65 per 100 rounds). 0.35 above the level 10 average (0.30).

Utility hit rate 43%+8 pp better than 93%
Utility damage per round 4.10.0 on par
Enemies flashed per round 0.65+0.35 better than 98%
Deaths per round 69%−2 pp better than 77%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
K/R +0.04
= Stayed the same
ADR at 72.2, Headshots at 33%
▼ Got worse
Win rate −10 pp, ELO −504

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: September 2026 with 0.67. Last 3 months: 0.66 (at the start 0.62). 0.08 below the level 10 average (0.74).

Patterns

From the last 155 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −18 ELO
59 matches · 42% win rate
In match 3 of the day +68 ELO
31 matches · 35% win rate
On Wednesdays +124 ELO, win rate 38%

GUTORRRRRRRR loses the most ELO on Mirage: −18 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.93 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 27 · Mirage

Maps in detail

from the last 155 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
42% better than 15%
0.65 better than 10%
71.7 better than 9%
0.91 better than 11%
59% of 208 duels better than 87%
36% of 33 situations better than 43%
Dust 238
42% better than 17%
0.65 better than 10%
75.1 better than 20%
1.09 better than 66%
54% of 162 duels better than 65%
43% of 23 situations better than 66%
Inferno19
42% better than 18%
0.53 better than 1%
62.5 better than 1%
0.93-
44% of 71 duels better than 10%
60% of 10 situations better than 89%
Cache13
69% -
0.70 -
74.9 -
0.96-
59% of 44 duels -
29% of 7 situations -
Ancient9
44% -
0.57 -
63.6 -
0.79-
44% of 32 duels -
0% of 2 situations -
Anubis9
44% -
0.71 -
76.5 -
0.88-
44% of 36 duels -
75% of 4 situations -
Nuke8
38% -
0.70 -
72.4 -
1.05-
48% of 31 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GUTORRRRRRRR plays

Across 155 matches GUTORRRRRRRR averages K/R 0.64 and ADR 71.4; the rating across the 68 rated matches is 0.95. Biggest strength: Utility hit rate at 43%, better than 93% of level 10 players. Most room to improve: Headshot rate at 33%, better than only 1% of level 10 players. Averages 13.7 kills per match with 33% headshots. The strongest map is Cache with a 69% win rate in 13 matches. In 22 of 68 matches the rating was 1.10 or higher (32%), in 33 it was below 0.90. In 68 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: September 2026 at 0.97. GUTORRRRRRRR loses the most ELO on Mirage (−18 ELO, win rate 42%). Things go best in match 1 of the day (+33 ELO, win rate 50%). Match no. 1 of the day goes best: 50% win rate, +33 ELO. Improved over the last three months: K/R +0.04. Got weaker: Win rate −10 pp, ELO −504. Unchanged in recent months: ADR at 72.2, Headshots at 33%. Last 30 days: 6 matches, win rate 17%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.