GUCIMAIN_14

North Macedonia
On FACEIT since 2021 115 matches tracked 24 matches in 30 days
ELO ▲ 53
2,184
30-day peak: 2,184
Rank EU
#139,140
North Macedonia #409 in North Macedonia
Last updated:

How does GUCIMAIN_14 play?

Rating 0.91 K/R 0.64 ADR 74.4 from 115 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 115 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 10% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 34%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
ClutcherEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 47%−4 pp · Ø 51% better than 20%

Clutch

Average
Last one alive

2.6 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 19%
Clutch kills per match 2.6+1.0 · Ø 1.6 better than 98%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 90%
AWP share of kills 4%−6 pp · Ø 10% better than 24%
K/D 0.93−0.09 · Ø 1.02 better than 18%
Pistol kills per match 2.4
Knife kills 1 in 115 matches

Impact

Average
Damage and big rounds

3.6 MVPs per match and so well above the average (2.3).

2K rounds 10.3%−2.9 pp · Ø 13.2% better than 2%
3K rounds 2.7%−1.3 pp · Ø 4.0% better than 4%
MVPs per match 3.6+1.3 · Ø 2.3 better than 99%
4Ks and aces 12x 4K, 1 ace in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 26%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 37%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05, Headshots +2 pp
= Stayed the same
K/R at 0.65, ADR at 74.9
▼ Got worse
Win rate −10 pp, ELO −123

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: October 2026 with 0.70. Last 3 months: 0.65 (at the start 0.62). Clearly below the average (0.73).

Patterns

From the last 115 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
22 matches · 59% win rate
On Dust 2 −4 ELO
26 matches · 42% win rate
Between 18:00 and 24:00 −53 ELO, win rate 44%
On Saturdays −75 ELO, win rate 36%

GUCIMAIN_14 loses the most ELO on Mirage: −25 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Ancient
  2. Highest rating in a match: 2.12 · Ancient
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 115 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 226
42% better than 20%
0.61 better than 5%
73.5 better than 18%
0.84 better than 4%
48% of 123 duels better than 35%
36% of 14 situations better than 45%
Mirage22
59% better than 79%
0.67 better than 19%
76.0 better than 29%
0.96 better than 27%
48% of 108 duels better than 31%
30% of 10 situations better than 28%
Inferno16
56% better than 55%
0.65 better than 13%
77.1 better than 31%
0.91 better than 12%
55% of 85 duels better than 66%
24% of 17 situations better than 19%
Ancient13
46% -
0.74 -
84.7 -
1.01-
51% of 71 duels -
29% of 7 situations -
Anubis12
50% -
0.77 -
84.7 -
1.03-
49% of 63 duels -
50% of 4 situations -
Fistmap12
58% -
0.52 -
62.6 -
0.87-
53% of 226 duels -
53% of 226 situations -
Nuke5
40% -
0.68 -
71.9 -
0.94-
45% of 22 duels -
50% of 2 situations -
Faceitaimdeagle3
33% -
0.49 -
55.8 -
0.81-
49% of 57 duels -
49% of 57 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GUCIMAIN_14 plays

Across 115 matches GUCIMAIN_14 averages K/R 0.64, ADR 74.4 and a rating of 0.91. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.7%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 13.5 kills per match with 57% headshots. The strongest map is Mirage with a 59% win rate in 22 matches. In 28 of 115 matches the rating was 1.10 or higher (24%), in 58 it was below 0.90. In 77 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: October 2026 at 1.01. GUCIMAIN_14 loses the most ELO on Mirage (−25 ELO, win rate 59%). Improved over the last three months: Rating +0.05, Headshots +2 pp. Got weaker: Win rate −10 pp, ELO −123. Unchanged in recent months: K/R at 0.65, ADR at 74.9. Last 30 days: 24 matches, win rate 54%, net ELO −38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.