GT-R7
How does GT-R7 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).
Compared with 1,663 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so slightly above the average (51%).
Clutch
Strength60% of 1v1s won and so well above the average (39%).
Weapons and aim
Average1.01 K/D and so just below the average (1.02).
Impact
AverageExactly 2 kills in 11.9% of rounds and so clearly below the average (13.2%).
Utility and deaths
AverageDied in 75% of rounds and so clearly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Mar to Jun 2026.
Kills per round (K/R)
Best month: March 2026 with 0.87. Last 3 months: 0.72 (at the start 0.77). Just below the average (0.73).
Rating, 1.00 is an average match
Best month: June 2026 with 1.03. Last 3 months: 0.99 (at the start 1.03). Slightly below the average (1.02).
Damage per round (ADR)
Best month: March 2026 with 87.8. Last 3 months: 79.9 (at the start 83.5). Just below the average (80.0).
Share of headshot kills
Best month: June 2026 with 51%. Last 3 months: 50% (at the start 49%). Right on the average (50%).
Matches won (win rate)
Best month: March 2026 with 67%. Last 3 months: 45% (at the start 48%). Clearly below the average (49%).
Best month: October 2026 with 2,235.
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 60%.
Patterns
From the last 92 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 2.07 · Anubis
- Longest win streak: 5 wins in a row · Mirage
- Most kills in a match: 37 · Dust 2
Maps in detail
from the last 92 matchesCompared with players on the same level who have at least 15 matches on the map.
How GT-R7 plays
Across 92 matches GT-R7 averages K/R 0.76 and ADR 82.4; the rating across the 42 rated matches is 1.00. Biggest strength: Clutch 1v1 won at 60%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 49% headshots. The strongest map is Dust 2 with a 62% win rate in 29 matches. In 15 of 42 matches the rating was 1.10 or higher (36%), in 16 it was below 0.90. In 22 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: June 2026 at 1.03. Things go best in match 2 of the day (±0 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate. Got weaker: K/R −0.05, Win rate −3 pp. Unchanged in recent months: Rating at 0.99, ADR at 79.9, Headshots at 50%. Last 30 days: 21 matches, win rate 48%, net ELO +24.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.