GS_Grochu

SL
281 matches tracked 89 matches in 30 days
Last updated:

How does GS_Grochu play?

Rating 0.97 (from 116 matches) K/R 0.65 ADR 72.5 from 281 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22% on level 10
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 58%
Rating spread from 116 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 28%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (202 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 7%−4 pp better than 7%
Opening duels won 42%−9 pp better than 2%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−2 pp better than 41%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%−3 pp better than 35%
AWP share of kills 11%0 pp level
K/D 0.93−0.10 better than 14%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.3%−2.0 pp better than 6%
Rounds with 3K 3.2%−0.9 pp better than 14%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 22x 4K, 3 aces in 202 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 15%
Utility damage per round 4.7+0.6 better than 69%
Enemies flashed per round 0.60+0.30 better than 97%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +197
= Stayed the same
K/R at 0.65, ADR at 72.3, Headshots at 48%, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: September 2026 with 0.69. Last 3 months unchanged at 0.65.

Patterns

From the last 281 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −196 ELO
57 matches · 54% wins
From match 5 of the day −179 ELO
76 matches · 43% wins
Between 0:00 and 6:00 +14 ELO, win rate 39%
On Thursdays −148 ELO, win rate 33%

GS_Grochu loses the most ELO on Anubis: −196 ELO, 54% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.82 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 281 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
52% level
0.66 better than 15%
73.9 better than 17%
0.96 better than 26%
47% of 348 duels better than 25%
41% of 63 situations better than 59%
Anubis57
54% better than 58%
0.64 better than 8%
71.5 better than 7%
0.89 better than 6%
39% of 192 duels better than 3%
38% of 37 situations level
Dust 253
53% better than 54%
0.64 better than 9%
70.1 better than 6%
0.97 better than 26%
43% of 169 duels better than 12%
33% of 42 situations better than 37%
Ancient46
41% better than 15%
0.63 better than 4%
72.2 better than 8%
1.06 better than 59%
44% of 140 duels better than 12%
40% of 40 situations better than 60%
Inferno25
56% level
0.65 better than 12%
73.7 better than 15%
0.99-
43% of 116 duels better than 10%
44% of 18 situations better than 62%
Cache6
0% -
0.74 -
79.3 -
1.12-
48% of 31 duels -
30% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GS_Grochu plays

Across 281 matches GS_Grochu averages K/R 0.65 and ADR 72.5; the rating across the 116 rated matches is 0.97. Most room to improve: Opening duels won at 42%. That is better than only 2% of players on level 10. On average 14.3 kills per match, 48% of them headshots. The strongest map is Inferno with a 56% win rate in 25 matches. In 36 of 116 matches the rating was 1.10 or higher (31%), in 49 it was below 0.90. In 202 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: September 2026 at 1.02. GS_Grochu loses the most ELO on Anubis (−196 ELO, win rate 54%). Things go best on Mirage (+31 ELO, win rate 52%). Improved over the last three months: ELO +197. Unchanged in recent months: K/R at 0.65, ADR at 72.3, Headshots at 48%, Win rate at 50%. Last 30 days: 89 matches, win rate 53%, ELO balance −167.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.