GSHUAPS

Mongolia
41 matches tracked
Last updated:

How does GSHUAPS play?

Rating 0.97 K/R 0.72 ADR 80.1 from 40 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 40 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 10% normal 0.90 to 1.09 30% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 4 average. Far more AWP kills than the level 4 average. More first kills per match than the level 4 average.
Multi-killsAWPerEntry
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Level 4

Compared with 657 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (9%).

Rounds with first kill 13%+4 pp · Ø 9% better than 89%
Opening duels won 48%0 pp · Ø 48% right on the average

Clutch

Weakness
Last one alive

10% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 10%−29 pp · Ø 39% better than 1%
Clutch 1v2 won 8%−13 pp · Ø 21% better than 2%
Clutch kills per match 0.8−0.8 · Ø 1.6 better than 2%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so well above the average (43%).

Headshot rate 49%+6 pp · Ø 43% better than 83%
AWP share of kills 23%+12 pp · Ø 11% better than 88%
K/D 0.95+0.01 · Ø 0.94 better than 59%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 10.6% of rounds and so clearly below the average (12.4%).

2K rounds 10.6%−1.8 pp · Ø 12.4% better than 10%
3K rounds 3.3%−0.3 pp · Ø 3.6% better than 41%
MVPs per match 2.0−0.1 · Ø 2.1 better than 49%
4Ks and aces 7x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 41%
Utility damage per round 3.0−0.6 · Ø 3.6 better than 31%
Enemies flashed per round 0.17−0.06 · Ø 0.23 better than 34%
Deaths per round 76%+3 pp · Ø 73% better than 28%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.14, ADR −14.3, Headshots −4 pp, Win rate −35 pp, ELO −306

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.81. Last 3 months: 0.68 (at the start 0.78). Just below the average (0.69).

Patterns

Soon this shows where GSHUAPS loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 14 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Dust 2
  2. Most kills in a match: 29 · Ancient
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 40 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage14
50% -
0.73 -
81.0 -
0.98-
48% of 80 duels -
36% of 11 situations -
Dust 29
56% -
0.72 -
85.9 -
0.95-
67% of 46 duels -
0% of 4 situations -
Anubis5
0% -
0.75 -
84.9 -
1.02-
52% of 29 duels -
33% of 3 situations -
Ancient4
50% -
0.77 -
86.2 -
1.01-
54% of 26 duels -
50% of 2 situations -
Inferno4
50% -
0.67 -
65.6 -
0.90-
50% of 24 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GSHUAPS plays

Across 40 matches GSHUAPS averages K/R 0.72, ADR 80.1 and a rating of 0.97. Biggest strength: Rounds with first kill at 13%, better than 89% of level 4 players. Most room to improve: Clutch 1v1 won at 10%, better than only 1% of level 4 players. Averages 15.5 kills per match with 49% headshots. In 12 of 40 matches the rating was 1.10 or higher (30%), in 16 it was below 0.90. In 20 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: June 2026 at 1.07. Got weaker: K/R −0.10, Rating −0.14, ADR −14.3, Headshots −4 pp, Win rate −35 pp, ELO −306.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.