GRAF_TRAXAL
Name history of GRAF_TRAXAL
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does GRAF_TRAXAL play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (273 matches).
Compared with 2,141 players in this group, each player over up to their last 100 matches.
Opening
Weakness47% of opening duels won and so clearly below the average (51%).
Clutch
Average1.8 clutch kills per match and so clearly above the average (1.7).
Weapons and aim
Average40% headshots and so well below the average (50%).
Impact
AverageExactly 2 kills in 12.8% of rounds and so slightly below the average (13.3%).
Utility and deaths
Average44% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · all ELO ranges averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.74. Last 3 months: 0.70 (at the start 0.72). Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.04. Last 3 months: 0.98 (at the start 1.03). Clearly below the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 78.9. Last 3 months: 76.2 (at the start 76.8). Slightly below the average (80.3).
Share of headshot kills
Best month: October 2026 with 44%. Last 3 months: 41% (at the start 38%). Well below the average (50%).
Matches won (win rate)
Best month: September 2026 with 51%. Last 3 months: 48% (at the start 49%). Just below the average (49%).
Best month: October 2026 with 2,129. Last 3 months: 2,014 (at the start 1,568).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 52%.
Patterns
From the last 327 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
GRAF_TRAXAL loses the most ELO on Anubis: −90 ELO, 45% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Dust 2
- Highest rating in a match: 2.19 · Dust 2
- Most kills in a match: 35 · Mirage
Maps in detail
from the last 327 matchesCompared with players on the same level who have at least 15 matches on the map.
How GRAF_TRAXAL plays
Across 327 matches GRAF_TRAXAL averages K/R 0.70 and ADR 76.3; the rating across the 314 rated matches is 0.99. Biggest strength: Utility hit rate at 44%, better than 96% of level 10 · all ELO ranges players. Most room to improve: Headshot rate at 40%, better than only 6% of level 10 · all ELO ranges players. Averages 15.2 kills per match with 40% headshots. The strongest map is Mirage with a 51% win rate in 99 matches. In 115 of 314 matches the rating was 1.10 or higher (37%), in 131 it was below 0.90. In 273 matches with detailed stats: 39 4Ks and 4 aces. Best month by rating: September 2026 at 1.04. GRAF_TRAXAL loses the most ELO on Anubis (−90 ELO, win rate 45%). Things go best on Nuke (+93 ELO, win rate 50%). Match no. 3 of the day goes best: 61% win rate, −58 ELO. Improved over the last three months: Headshots +3 pp, ELO +446. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.70, ADR at 76.2, Win rate at 48%. Last 30 days: 101 matches, win rate 53%, net ELO +45.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.