GRAF_TRAXAL

KR
327 matches tracked 101 matches in 30 days
Last updated:

How does GRAF_TRAXAL play?

Rating 0.99 (from 314 matches) K/R 0.70 ADR 76.3 from 327 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 314 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 24%
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (273 matches).

all ELO ranges

Compared with 2,141 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 47%−4 pp · Ø 51% better than 15%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (50%).

Headshot rate 40%−10 pp · Ø 50% better than 6%
AWP share of kills 13%+2 pp · Ø 11% better than 68%
K/D 0.98−0.04 · Ø 1.02 better than 27%
Pistol kills per match 2.2
Knife kills 2 in 327 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.3%).

2K rounds 12.8%−0.5 pp · Ø 13.3% better than 30%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 35%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 39x 4K, 4 aces in 273 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 96%
Utility damage per round 5.0+0.9 · Ø 4.1 better than 73%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 38%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Headshots +3 pp, ELO +446
= Stayed the same
K/R at 0.70, ADR at 76.2, Win rate at 48%
▼ Got worse
Rating −0.05

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.70 (at the start 0.72). Slightly below the average (0.73).

Patterns

From the last 327 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −90 ELO
56 matches · 45% win rate
On Dust 2 −82 ELO
94 matches · 48% win rate
On Saturdays +25 ELO, win rate 43%

GRAF_TRAXAL loses the most ELO on Anubis: −90 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.19 · Dust 2
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 327 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage99
51% better than 46%
0.72 better than 38%
79.5 better than 41%
1.00 better than 36%
52% of 417 duels better than 55%
31% of 72 situations better than 28%
Dust 294
48% better than 34%
0.71 better than 33%
74.6 better than 17%
1.01 better than 37%
48% of 311 duels better than 31%
42% of 69 situations better than 61%
Anubis56
45% better than 24%
0.70 better than 27%
77.1 better than 26%
0.98 better than 28%
45% of 194 duels better than 17%
35% of 43 situations better than 39%
Nuke36
50% better than 33%
0.69 better than 27%
74.5 better than 19%
0.96 better than 23%
40% of 124 duels better than 5%
31% of 29 situations better than 37%
Ancient22
50% better than 41%
0.65 better than 10%
73.3 better than 12%
0.90 better than 11%
40% of 77 duels better than 4%
50% of 10 situations better than 76%
Inferno12
42% -
0.62 -
70.6 -
0.89-
44% of 48 duels -
40% of 10 situations -
Cache8
50% -
0.74 -
72.5 -
1.16-
66% of 29 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GRAF_TRAXAL plays

Across 327 matches GRAF_TRAXAL averages K/R 0.70 and ADR 76.3; the rating across the 314 rated matches is 0.99. Biggest strength: Utility hit rate at 44%, better than 96% of level 10 · all ELO ranges players. Most room to improve: Headshot rate at 40%, better than only 6% of level 10 · all ELO ranges players. Averages 15.2 kills per match with 40% headshots. The strongest map is Mirage with a 51% win rate in 99 matches. In 115 of 314 matches the rating was 1.10 or higher (37%), in 131 it was below 0.90. In 273 matches with detailed stats: 39 4Ks and 4 aces. Best month by rating: September 2026 at 1.04. GRAF_TRAXAL loses the most ELO on Anubis (−90 ELO, win rate 45%). Things go best on Nuke (+93 ELO, win rate 50%). Match no. 3 of the day goes best: 61% win rate, −58 ELO. Improved over the last three months: Headshots +3 pp, ELO +446. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.70, ADR at 76.2, Win rate at 48%. Last 30 days: 101 matches, win rate 53%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.