GRAF_TRAHALA
Name history of GRAF_TRAHALA
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
Strength55% of opening duels won and so clearly above the average (50%).
Clutch
Average17% of 1v2s won and so slightly below the average (20%).
Weapons and aim
Average51% headshots and so clearly above the average (48%).
Impact
AverageExactly 3 kills in 4.7% of rounds and so clearly above the average (3.9%).
Utility and deaths
Average0.15 enemies flashed per round and so well below the average (0.28).
Progress
One value per month, dashed line is the level 9 averageAug 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.77 (at the start 0.74). Clearly above the average (0.72).
Rating, 1.00 is an average match
Last 3 months: 1.06 (at the start 1.00). Clearly above the average (1.01).
Damage per round (ADR)
Last 3 months: 84.6 (at the start 81.7). Clearly above the average (79.4).
Share of headshot kills
Last 3 months: 51% (at the start 50%). Clearly above the average (48%).
Matches won (win rate)
Last 3 months: 46% (at the start 34%). Clearly below the average (49%).
Last 3 months: 1,904 (at the start 1,831).
Rounds with first kill
1v1 clutches won
Patterns
From the last 218 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
GRAF_TRAHALA loses the most ELO on Nuke: −34 ELO, 41% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.25 · Mirage
- Most kills in a match: 46 · Mirage
- Longest win streak: 6 wins in a row · Ancient
Maps in detail
from the last 218 matchesCompared with players on the same level who have at least 15 matches on the map.
How GRAF_TRAHALA plays
Across 218 matches GRAF_TRAHALA averages K/R 0.76, ADR 83.9 and a rating of 1.05. Biggest strength: Opening duels won at 55%, better than 84% of level 9 players. Most room to improve: Utility hit rate at 31%, better than only 22% of level 9 players. Averages 16.9 kills per match with 51% headshots. The strongest map is Mirage with a 47% win rate in 64 matches. In 86 of 218 matches the rating was 1.10 or higher (39%), in 72 it was below 0.90. In 148 matches with detailed stats: 28 4Ks and 6 aces. GRAF_TRAHALA loses the most ELO on Nuke (−34 ELO, win rate 41%). Things go best on Anubis (+98 ELO, win rate 45%). Improved over the last three months: Rating +0.06, Win rate +12 pp, ELO +73. Unchanged in recent months: K/R at 0.77, ADR at 84.6, Headshots at 51%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.