GRAF_TRAHALA

South Korea
218 matches tracked
Last updated:

How does GRAF_TRAHALA play?

Rating 1.05 K/R 0.76 ADR 83.9 from 218 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 218 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 55%+5 pp · Ø 50% better than 84%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (20%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 17%−3 pp · Ø 20% better than 25%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (48%).

Headshot rate 51%+3 pp · Ø 48% better than 67%
AWP share of kills 10%−1 pp · Ø 11% better than 52%
K/D 1.04+0.04 · Ø 1.00 better than 63%
Pistol kills per match 3.8
Knife kills 8 in 218 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (3.9%).

2K rounds 13.7%+0.6 pp · Ø 13.1% better than 62%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 79%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 28x 4K, 6 aces in 148 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.28).

Utility hit rate 31%−5 pp · Ø 36% better than 22%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 18%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.06, Win rate +12 pp, ELO +73
= Stayed the same
K/R at 0.77, ADR at 84.6, Headshots at 51%
▼ Got worse
Nothing clear

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Last 3 months: 0.77 (at the start 0.74). Clearly above the average (0.72).

Patterns

From the last 218 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −34 ELO
22 matches · 41% win rate
On Ancient −27 ELO
46 matches · 33% win rate
On Tuesdays +26 ELO, win rate 30%

GRAF_TRAHALA loses the most ELO on Nuke: −34 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.25 · Mirage
  2. Most kills in a match: 46 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 218 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
47% better than 36%
0.79 better than 77%
86.9 better than 81%
1.09 better than 74%
57% of 328 duels better than 84%
43% of 30 situations better than 65%
Dust 250
46% better than 34%
0.75 better than 60%
81.2 better than 57%
1.03 better than 54%
51% of 226 duels right on the average
31% of 29 situations better than 32%
Ancient46
33% better than 4%
0.75 better than 59%
81.8 better than 55%
1.02 better than 54%
52% of 199 duels better than 59%
34% of 38 situations better than 44%
Anubis33
45% better than 32%
0.78 better than 75%
88.4 better than 88%
1.09 better than 76%
56% of 188 duels better than 78%
22% of 18 situations better than 17%
Nuke22
41% better than 13%
0.71 better than 29%
79.4 better than 35%
0.98 better than 28%
51% of 100 duels better than 39%
43% of 21 situations better than 57%
Inferno3
67% -
0.70 -
81.9 -
0.93-
50% of 10 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GRAF_TRAHALA plays

Across 218 matches GRAF_TRAHALA averages K/R 0.76, ADR 83.9 and a rating of 1.05. Biggest strength: Opening duels won at 55%, better than 84% of level 9 players. Most room to improve: Utility hit rate at 31%, better than only 22% of level 9 players. Averages 16.9 kills per match with 51% headshots. The strongest map is Mirage with a 47% win rate in 64 matches. In 86 of 218 matches the rating was 1.10 or higher (39%), in 72 it was below 0.90. In 148 matches with detailed stats: 28 4Ks and 6 aces. GRAF_TRAHALA loses the most ELO on Nuke (−34 ELO, win rate 41%). Things go best on Anubis (+98 ELO, win rate 45%). Improved over the last three months: Rating +0.06, Win rate +12 pp, ELO +73. Unchanged in recent months: K/R at 0.77, ADR at 84.6, Headshots at 51%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.