GPPPP999

South Korea
178 matches tracked 74 matches in 30 days
Last updated:

How does GPPPP999 play?

Rating 0.98 K/R 0.70 ADR 74.8 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 178 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most
Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 46%−5 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 77%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (47%).

Headshot rate 38%−9 pp · Ø 47% better than 11%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.99−0.04 · Ø 1.03 better than 53%
Pistol kills per match 2.1

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 73%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 24%
MVPs per match 2.0−0.3 · Ø 2.3 better than 28%
4Ks and aces 20x 4K, 4 aces in 178 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.27).

Utility hit rate 29%−7 pp · Ø 36% better than 15%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 13%
Enemies flashed per round 0.12−0.15 · Ø 0.27 better than 13%
Deaths per round 71%−1 pp · Ø 72% better than 73%

Progress

One value per month, dashed line is the level 7 average
Whether GPPPP999 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 178 matches, all from the last 3 months.

Kills per round (K/R)

0.67
AugSepOct

Best month: August 2026 with 0.87.

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −119 ELO
47 matches · 43% win rate
On Anubis −74 ELO
25 matches · 64% win rate
On Wednesdays −186 ELO, win rate 37%

GPPPP999 loses the most ELO on Mirage: −119 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Ancient
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 1.95 · Anubis

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
43% better than 24%
0.66 better than 21%
71.7 better than 12%
0.92 better than 22%
43% of 196 duels better than 15%
43% of 28 situations better than 65%
Dust 242
60% better than 82%
0.74 better than 62%
78.2 better than 44%
1.04 better than 66%
50% of 165 duels right on the average
33% of 27 situations better than 37%
Anubis25
64% better than 90%
0.79 better than 84%
81.8 better than 70%
1.12 better than 88%
43% of 79 duels better than 17%
50% of 22 situations better than 83%
Ancient24
54% better than 63%
0.69 better than 34%
74.8 better than 21%
0.95 better than 35%
49% of 130 duels better than 44%
55% of 11 situations better than 88%
Inferno19
37% better than 10%
0.69 better than 42%
72.3 better than 19%
0.96 better than 39%
51% of 69 duels better than 56%
44% of 9 situations better than 68%
Nuke11
55% -
0.63 -
65.8 -
0.90-
38% of 47 duels -
56% of 9 situations -
Cache8
25% -
0.69 -
77.0 -
0.96-
35% of 31 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GPPPP999 plays

Across 178 matches GPPPP999 averages K/R 0.70, ADR 74.8 and a rating of 0.98. Most room to improve: Headshot rate at 38%, better than only 11% of level 7 players. Averages 15.3 kills per match with 38% headshots. The strongest map is Anubis with a 64% win rate in 25 matches. In 56 of 178 matches the rating was 1.10 or higher (31%), in 79 it was below 0.90. In 178 matches with detailed stats: 20 4Ks and 4 aces. Best month by rating: August 2026 at 1.21. GPPPP999 loses the most ELO on Mirage (−119 ELO, win rate 43%). Things go best on Dust 2 (+63 ELO, win rate 60%). Match no. 2 of the day goes best: 61% win rate, +1 ELO. Last 30 days: 74 matches, win rate 49%, net ELO −128.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.