GOT_SUNSHINE
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Weakness22% of 1v1s won and so well below the average (38%).
Weapons and aim
Average59% headshots and so well above the average (49%).
Impact
AverageExactly 3 kills in 2.1% of rounds and so well below the average (4.1%).
Utility and deaths
Average6.6 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.85. Last 3 months: 0.67 (at the start 0.79). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.17. Last 3 months: 0.98 (at the start 1.09). Slightly below the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 94.8. Last 3 months: 74.3 (at the start 86.8). Clearly below the average (80.4).
Share of headshot kills
Best month: June 2026 with 62%. Last 3 months: 54% (at the start 61%). Clearly above the average (49%).
Matches won (win rate)
Best month: August 2026 with 63%. Last 3 months: 60% (at the start 47%). Well above the average (49%).
Best month: August 2026 with 2,222.
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: August 2026 with 22%.
Patterns
From the last 58 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 2.05 · Ancient
- Most kills in a match: 35 · Mirage
- Longest win streak: 5 wins in a row · Ancient
Maps in detail
from the last 58 matchesCompared with players on the same level who have at least 15 matches on the map.
How GOT_SUNSHINE plays
Across 58 matches GOT_SUNSHINE averages K/R 0.75, ADR 82.6 and a rating of 1.05. Biggest strength: Headshot rate at 59%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 22%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 59% headshots. The strongest map is Ancient with a 67% win rate in 12 matches. In 24 of 58 matches the rating was 1.10 or higher (41%), in 20 it was below 0.90. In 20 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: July 2026 at 1.17. Improved over the last three months: Win rate +13 pp. Got weaker: K/R −0.12, Rating −0.11, ADR −12.5, Headshots −7 pp.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.