GORUSHB

Hong Kong
124 matches tracked
ELO
2,680
Peak across recorded matches: 2,747
Rank SEA ▼ 22 places
#553
Hong Kong #23 in Hong Kong
30 days · prev. #531 · best #500
Last updated:

How does GORUSHB play?

Rating 1.17 (from 121 matches) K/R 0.81 ADR 85.9 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 121 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 26% good 1.10 to 1.29 23% normal 0.90 to 1.09 17% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 55%+3 pp · Ø 52% better than 74%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (51%).

Headshot rate 40%−11 pp · Ø 51% better than 5%
AWP share of kills 47%+35 pp · Ø 12% better than 99%
K/D 1.20+0.16 · Ø 1.04 better than 88%
Pistol kills per match 3.0
Knife kills 3 in 124 matches

Impact

Average
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 58%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 73%
MVPs per match 2.9+0.5 · Ø 2.4 better than 92%
4Ks and aces 8x 4K, 4 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 47%
Enemies flashed per round 0.41+0.11 · Ø 0.30 better than 79%
Deaths per round 67%−5 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.80, Rating at 1.16, ADR at 87.0, Win rate at 54%, ELO at 2,680
▼ Got worse
Headshots −3 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.80 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −97 ELO
34 matches · 47% win rate
On Mirage −22 ELO
34 matches · 47% win rate
Between 6:00 and 12:00 −37 ELO, win rate 43%
On Fridays −27 ELO, win rate 32%

GORUSHB loses the most ELO in match 2 of the day: −97 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.85 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2
  4. Most kills in a match: 41 · Mirage

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
63% better than 84%
0.88 better than 93%
94.0 better than 93%
1.30 better than 97%
56% of 208 duels better than 72%
59% of 27 situations better than 93%
Mirage34
47% better than 27%
0.72 better than 37%
78.6 better than 36%
1.02 better than 41%
50% of 145 duels better than 39%
41% of 17 situations better than 57%
Ancient16
56% better than 60%
0.72 better than 33%
80.3 better than 37%
1.04 better than 47%
45% of 65 duels better than 14%
29% of 7 situations better than 25%
Cache14
64% -
0.88 -
89.2 -
1.27-
59% of 69 duels -
63% of 8 situations -
Anubis11
36% -
0.88 -
85.9 -
1.26-
52% of 62 duels -
38% of 13 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GORUSHB plays

Across 124 matches GORUSHB averages K/R 0.81 and ADR 85.9; the rating across the 121 rated matches is 1.17. Biggest strength: Deaths per round at just 67% (lower is better), better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 40%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 17.5 kills per match with 40% headshots. The strongest map is Cache with a 64% win rate in 14 matches. In 68 of 121 matches the rating was 1.10 or higher (56%), in 33 it was below 0.90. In 41 matches with detailed stats: 8 4Ks and 4 aces. Best month by rating: June 2026 at 1.21. GORUSHB loses the most ELO in match 2 of the day (−97 ELO, win rate 47%). Things go best in match 3 of the day (+159 ELO, win rate 70%). Match no. 3 of the day goes best: 70% win rate, +159 ELO. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.16, ADR at 87.0, Win rate at 54%, ELO at 2,680. Last 30 days: 1 matches, win rate 100%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.