GORILLA6666

Japan
On FACEIT since 2023 244 matches tracked 94 matches in 30 days
Last updated:

How does GORILLA6666 play?

Rating 1.12 (from 193 matches) K/R 0.80 ADR 86.0 from 244 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 193 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 28% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
Multi-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (192 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 76%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 72%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.09+0.06 · Ø 1.03 better than 71%
Pistol kills per match 3.1
Knife kills 9 in 244 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 77%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 83%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 51x 4K, 4 aces in 192 matches

Utility and deaths

Average
Nades, flashes and deaths

0.57 enemies flashed per round and so well above the average (0.29).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 73%
Enemies flashed per round 0.57+0.28 · Ø 0.29 better than 96%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.10, ADR +10.4, Win rate +9 pp
= Stayed the same
Headshots at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.84
MarAprMayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months: 0.82 (at the start 0.72). Clearly above the average (0.74).

Patterns

From the last 244 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
36 matches · 50% win rate
In match 2 of the day −22 ELO
56 matches · 43% win rate
On Mondays +34 ELO, win rate 38%

GORILLA6666 loses the most ELO on Dust 2: −25 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Highest rating in a match: 2.56 · Inferno

Maps in detail

from the last 244 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
51% better than 52%
0.82 better than 83%
88.8 better than 84%
1.16 better than 86%
57% of 292 duels better than 81%
24% of 49 situations better than 14%
Anubis48
52% better than 53%
0.79 better than 77%
83.6 better than 68%
1.12 better than 80%
54% of 131 duels better than 65%
30% of 30 situations better than 29%
Ancient41
46% better than 29%
0.81 better than 81%
87.4 better than 79%
1.13 better than 82%
53% of 119 duels better than 60%
32% of 28 situations better than 36%
Dust 236
50% better than 44%
0.73 better than 46%
81.8 better than 57%
1.02 better than 46%
52% of 93 duels better than 55%
50% of 10 situations better than 81%
Cache15
33% -
0.88 -
93.5 -
1.27-
50% of 56 duels -
40% of 10 situations -
Inferno15
47% better than 28%
0.84 better than 84%
86.4 better than 68%
1.16-
65% of 43 duels better than 94%
50% of 10 situations better than 75%
Vertigo8
38% -
0.82 -
90.0 -
1.06-
57% of 28 duels -
67% of 3 situations -
Nuke7
71% -
0.71 -
78.0 -
1.01-
51% of 35 duels -
67% of 3 situations -
Overpass4
50% -
0.58 -
61.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How GORILLA6666 plays

Across 244 matches GORILLA6666 averages K/R 0.80 and ADR 86.0; the rating across the 193 rated matches is 1.12. Biggest strength: Rating at 1.12, better than 84% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 53% headshots. The strongest map is Anubis with a 52% win rate in 48 matches. In 99 of 193 matches the rating was 1.10 or higher (51%), in 52 it was below 0.90. In 192 matches with detailed stats: 51 4Ks and 4 aces. Best month by rating: October 2026 at 1.16. GORILLA6666 loses the most ELO on Dust 2 (−25 ELO, win rate 50%). Things go best on Anubis (+28 ELO, win rate 52%). Match no. 4 of the day goes best: 64% win rate, −42 ELO. Improved over the last three months: K/R +0.10, ADR +10.4, Win rate +9 pp. Unchanged in recent months: Headshots at 53%. Last 30 days: 94 matches, win rate 51%, net ELO +34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.