GORETZKAAAAA

Germany
On FACEIT since 2016 350 matches tracked 117 matches in 30 days
ELO ▲ 14
3,168
30-day peak: 3,291
Rank EU ▼ 57 places
#4,218
Germany #100 in Germany
30 days · prev. #4,161 · best #3,867
Last updated:
Next update possible in 1h 40m

How does GORETZKAAAAA play?

Rating 1.09 K/R 0.78 ADR 88.1 from 350 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 350 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (301 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+3 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 39%−3 pp · Ø 42% better than 48%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly below the average (53%).

Headshot rate 49%−4 pp · Ø 53% better than 27%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.12+0.07 · Ø 1.05 better than 62%
Pistol kills per match 3.1
Knife kills 4 in 350 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so right on the average (2.4).

2K rounds 13.8%+0.3 pp · Ø 13.5% better than 48%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 49%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 56x 4K, 8 aces in 301 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.1 utility damage per round and so well above the average (3.9).

Utility hit rate 42%+8 pp · Ø 34% better than 95%
Utility damage per round 7.1+3.2 · Ø 3.9 better than 98%
Enemies flashed per round 0.44+0.12 · Ø 0.32 better than 82%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 87.9, Headshots at 49%, Win rate at 56%
▼ Got worse
K/R −0.04, Rating −0.05, ELO −252

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.77 (at the start 0.81). Just above the average (0.75).

Patterns

From the last 350 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −160 ELO
92 matches · 54% win rate
On Dust 2 −152 ELO
33 matches · 45% win rate
Between 0:00 and 6:00 −342 ELO, win rate 35%
On Fridays −358 ELO, win rate 39%

GORETZKAAAAA loses the most ELO on Cache: −160 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.33 · Nuke
  2. Most kills in a match: 45 · Cache
  3. Longest win streak: 10 wins in a row · Cache

Maps in detail

from the last 350 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Cache92
54% better than 39%
0.78 better than 44%
87.5 better than 62%
1.09 better than 42%
56% of 399 duels better than 56%
46% of 52 situations better than 70%
Ancient72
61% better than 70%
0.80 better than 70%
91.3 better than 87%
1.11 better than 66%
58% of 318 duels better than 79%
30% of 46 situations better than 28%
Inferno63
57% better than 35%
0.78 right on the average
86.2 better than 56%
1.12 better than 48%
56% of 226 duels better than 47%
41% of 32 situations better than 56%
Anubis61
62% better than 73%
0.81 better than 75%
90.9 better than 89%
1.15 better than 77%
58% of 304 duels better than 79%
33% of 24 situations better than 36%
Dust 233
45% better than 17%
0.69 better than 19%
82.8 better than 53%
0.96 better than 15%
45% of 127 duels better than 14%
47% of 17 situations better than 72%
Nuke27
44% better than 14%
0.73 better than 31%
85.0 better than 62%
1.02 better than 28%
54% of 106 duels better than 53%
67% of 6 situations better than 95%

Compared with players on the same level who have at least 15 matches on the map.

How GORETZKAAAAA plays

Across 350 matches GORETZKAAAAA averages K/R 0.78, ADR 88.1 and a rating of 1.09. Biggest strength: Utility damage per round at 7.1, better than 98% of level 10 · 3,000-3,499 ELO players. Averages 16.9 kills per match with 49% headshots. The strongest map is Anubis with a 62% win rate in 61 matches. In 162 of 350 matches the rating was 1.10 or higher (46%), in 94 it was below 0.90. In 301 matches with detailed stats: 56 4Ks and 8 aces. Best month by rating: July 2026 at 1.14. GORETZKAAAAA loses the most ELO on Cache (−160 ELO, win rate 54%). Things go best on Anubis (+178 ELO, win rate 62%). Match no. 3 of the day goes best: 64% win rate, +170 ELO. Got weaker: K/R −0.04, Rating −0.05, ELO −252. Unchanged in recent months: ADR at 87.9, Headshots at 49%, Win rate at 56%. Last 30 days: 117 matches, win rate 56%, net ELO −200.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.