GORD_GUAPO

Argentina
381 matches tracked 73 matches in 30 days
ELO ▲ 88
1,689
30-day peak: 1,842
Rank SA ▼ 3,571 places
#12,842
30 days · prev. #9,271 · best #8,777
Last updated:

How does GORD_GUAPO play?

Rating 1.00 K/R 0.72 ADR 78.8 from 381 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 381 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (321 matches).

Level 8

Compared with 1,221 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+2 pp · Ø 50% better than 67%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 57%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 69%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

50% headshots and so slightly above the average (48%).

Headshot rate 50%+2 pp · Ø 48% better than 67%
AWP share of kills 21%+10 pp · Ø 11% better than 87%
K/D 0.99−0.01 · Ø 1.00 better than 50%
Pistol kills per match 3.8
Knife kills 10 in 381 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so just above the average (4.0%).

2K rounds 12.6%−0.5 pp · Ø 13.1% better than 36%
3K rounds 4.2%+0.2 pp · Ø 4.0% better than 66%
MVPs per match 2.1−0.2 · Ø 2.3 better than 38%
4Ks and aces 43x 4K, 11 aces in 321 matches

Utility and deaths

Average
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.27).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 65%
Enemies flashed per round 0.56+0.29 · Ø 0.27 better than 97%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.06, Win rate +6 pp, ELO +229
= Stayed the same
K/R at 0.72, ADR at 79.2
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.72 (at the start 0.70). Just below the average (0.73).

Patterns

From the last 381 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −157 ELO
20 matches · 35% win rate
From match 5 of the day −51 ELO
96 matches · 44% win rate
On Fridays +139 ELO, win rate 40%

GORD_GUAPO loses the most ELO on Nuke: −157 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.21 · Ancient
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 381 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage144
47% better than 35%
0.72 better than 47%
78.2 better than 45%
1.01 right on the average
53% of 620 duels better than 63%
35% of 86 situations better than 42%
Dust 2110
54% better than 66%
0.74 better than 60%
83.2 better than 71%
1.03 better than 61%
53% of 441 duels better than 69%
37% of 59 situations better than 48%
Ancient35
46% better than 32%
0.73 better than 52%
77.7 better than 38%
1.04 better than 65%
47% of 167 duels better than 30%
53% of 15 situations better than 85%
Anubis32
53% better than 57%
0.69 better than 31%
73.0 better than 13%
0.92 better than 20%
50% of 126 duels better than 45%
37% of 19 situations better than 50%
Nuke20
35% better than 6%
0.65 better than 12%
71.5 better than 9%
0.90 better than 11%
44% of 86 duels better than 15%
44% of 9 situations better than 65%
Inferno18
61% better than 72%
0.71 better than 52%
78.4 better than 47%
1.00 better than 54%
49% of 67 duels better than 44%
20% of 5 situations better than 12%
Cache15
53% -
0.68 -
78.0 -
0.93-
56% of 59 duels -
67% of 6 situations -
Vertigo7
43% -
0.72 -
77.8 -
0.97-
48% of 31 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GORD_GUAPO plays

Across 381 matches GORD_GUAPO averages K/R 0.72, ADR 78.8 and a rating of 1.00. Averages 15.8 kills per match with 50% headshots. The strongest map is Inferno with a 61% win rate in 18 matches. In 131 of 381 matches the rating was 1.10 or higher (34%), in 158 it was below 0.90. In 321 matches with detailed stats: 43 4Ks and 11 aces. Best month by rating: October 2026 at 1.02. GORD_GUAPO loses the most ELO on Nuke (−157 ELO, win rate 35%). Things go best in match 2 of the day (+177 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, +177 ELO. Improved over the last three months: Rating +0.06, Win rate +6 pp, ELO +229. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.72, ADR at 79.2. Last 30 days: 73 matches, win rate 56%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.