GORD0
How does GORD0 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).
Compared with 788 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (50%).
Clutch
Weakness28% of 1v1s won and so well below the average (38%).
Weapons and aim
Average54% headshots and so well above the average (44%).
Impact
AverageExactly 3 kills in 3.0% of rounds and so clearly below the average (3.7%).
Utility and deaths
Average0.40 enemies flashed per round and so well above the average (0.25).
Progress
One value per month, dashed line is the level 5 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.79. Last 3 months: 0.64 (at the start 0.71). Clearly below the average (0.71).
Rating, 1.00 is an average match
Best month: July 2026 with 1.02. Last 3 months: 0.89 (at the start 1.02). Clearly below the average (0.98).
Damage per round (ADR)
Best month: July 2026 with 78.7. Last 3 months: 71.5 (at the start 77.2). Clearly below the average (78.5).
Share of headshot kills
Best month: July 2026 with 62%. Last 3 months: 53% (at the start 55%). Well above the average (44%).
Matches won (win rate)
Best month: October 2026 with 60%. Last 3 months: 56% (at the start 41%). Clearly above the average (51%).
Best month: September 2026 with 1,191. Last 3 months: 1,090 (at the start 865).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 28%.
Patterns
From the last 190 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
GORD0 loses the most ELO on Mirage: −138 ELO, 51% win rate
Records and milestones
from recorded matches- Longest win streak: 10 wins in a row · Dust 2
- Highest rating in a match: 1.89 · Dust 2
- Most kills in a match: 35 · Mirage
Maps in detail
from the last 190 matchesCompared with players on the same level who have at least 15 matches on the map.
How GORD0 plays
Across 190 matches GORD0 averages K/R 0.65 and ADR 72.5; the rating across the 155 rated matches is 0.89. Biggest strength: Headshot rate at 54%, better than 93% of level 5 players. Most room to improve: Clutch 1v1 won at 28%, better than only 11% of level 5 players. Averages 14.6 kills per match with 54% headshots. The strongest map is Ancient with a 70% win rate in 10 matches. In 39 of 155 matches the rating was 1.10 or higher (25%), in 83 it was below 0.90. In 153 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: July 2026 at 1.02. GORD0 loses the most ELO on Mirage (−138 ELO, win rate 51%). Things go best on Nuke (+23 ELO, win rate 55%). Match no. 3 of the day goes best: 61% win rate, −1 ELO. Improved over the last three months: Win rate +15 pp, ELO +225. Got weaker: K/R −0.07, Rating −0.13, ADR −5.7, Headshots −2 pp. Last 30 days: 40 matches, win rate 60%, net ELO −7.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.