GODhanna

Russia
On FACEIT since 2020 209 matches tracked 55 matches in 30 days
ELO ▲ 7
2,432
30-day peak: 2,490
Rank SEA ▼ 94 places
#1,445
Russia #57 in Russia
30 days · prev. #1,351 · best #1,146
Last updated:

How does GODhanna play?

Rating 0.97 K/R 0.69 ADR 79.1 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 208 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 21% normal 0.90 to 1.09 18% weak 0.75 to 0.89 17% very weak below 0.75 28%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

2,250-2,499 ELO

Compared with 2,206 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.96−0.07 · Ø 1.03 better than 20%
Pistol kills per match 2.9
Knife kills 3 in 208 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.4%).

2K rounds 11.7%−1.7 pp · Ø 13.4% better than 10%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 20%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 31x 4K, 1 ace in 148 matches

Utility and deaths

Average
Nades, flashes and deaths

6.8 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 6.8+2.6 · Ø 4.2 better than 94%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 58%
Deaths per round 73%+1 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +248
= Stayed the same
ADR at 78.7, Headshots at 44%, Win rate at 53%
▼ Got worse
K/R −0.04, Rating −0.06

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.73. Last 3 months: 0.68 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 208 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −75 ELO
82 matches · 54% win rate
Between 6:00 and 12:00 −25 ELO, win rate 45%
On Mondays −48 ELO, win rate 44%

GODhanna loses the most ELO on Mirage: −75 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 36 · Ancient
  3. Highest rating in a match: 2.01 · Dust 2

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
54% better than 56%
0.67 better than 18%
77.6 better than 33%
0.94 better than 19%
50% of 388 duels better than 43%
39% of 41 situations better than 52%
Ancient39
46% better than 27%
0.71 better than 31%
81.7 better than 52%
0.97 better than 28%
57% of 184 duels better than 80%
53% of 15 situations better than 85%
Dust 237
54% better than 57%
0.70 better than 31%
75.6 better than 23%
1.00 better than 38%
41% of 133 duels better than 7%
34% of 32 situations better than 40%
Anubis24
63% better than 84%
0.71 better than 33%
80.7 better than 45%
0.99 better than 33%
55% of 110 duels better than 67%
55% of 20 situations better than 86%
Inferno18
61% better than 71%
0.69 better than 22%
83.2 better than 54%
1.01 better than 31%
42% of 86 duels better than 6%
33% of 15 situations better than 39%
Cache5
40% -
0.66 -
84.1 -
0.84-
53% of 34 duels -
100% of 1 situations -
Nuke3
0% -
0.80 -
84.1 -
1.06-
50% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How GODhanna plays

Across 208 matches GODhanna averages K/R 0.69, ADR 79.1 and a rating of 0.97. Biggest strength: Utility damage per round at 6.8, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 15.6 kills per match with 44% headshots. The strongest map is Anubis with a 63% win rate in 24 matches. In 76 of 208 matches the rating was 1.10 or higher (37%), in 94 it was below 0.90. In 148 matches with detailed stats: 31 4Ks and 1 ace. Best month by rating: June 2026 at 1.03. GODhanna loses the most ELO on Mirage (−75 ELO, win rate 54%). Things go best on Dust 2 (+76 ELO, win rate 54%). Improved over the last three months: ELO +248. Got weaker: K/R −0.04, Rating −0.06. Unchanged in recent months: ADR at 78.7, Headshots at 44%, Win rate at 53%. Last 30 days: 55 matches, win rate 56%, net ELO +49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.