GODSPLAN

Argentina
137 matches tracked 20 matches in 30 days
Last updated:

How does GODSPLAN play?

Rating 1.02 (from 119 matches) K/R 0.76 ADR 86.8 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 119 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average.
Entry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 52%+1 pp · Ø 51% better than 70%

Clutch

Weakness
Last one alive

23% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 23%−17 pp · Ø 40% better than 2%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 21%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (47%).

Headshot rate 41%−6 pp · Ø 47% better than 23%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.5
Knife kills 4 in 137 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.1%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 76%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 91%
MVPs per match 2.5+0.2 · Ø 2.3 better than 84%
4Ks and aces 14x 4K, 0 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.27).

Utility hit rate 40%+4 pp · Ø 36% better than 81%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 67%
Enemies flashed per round 0.48+0.21 · Ø 0.27 better than 91%
Deaths per round 74%+2 pp · Ø 72% better than 36%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.05, Rating +0.13, Win rate +8 pp, ELO +247
= Stayed the same
ADR at 88.8
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.79 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 137 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −24 ELO
29 matches · 31% win rate
In match 2 of the day +28 ELO
28 matches · 46% win rate

GODSPLAN loses the most ELO on Inferno: −24 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Nuke
  2. Most kills in a match: 42 · Ancient
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke34
74% better than 98%
0.85 better than 86%
91.1 better than 87%
1.20 better than 88%
54% of 172 duels better than 67%
14% of 7 situations better than 4%
Inferno29
31% better than 3%
0.73 better than 62%
84.6 better than 78%
0.95 better than 37%
42% of 179 duels better than 12%
44% of 16 situations better than 68%
Anubis18
67% better than 93%
0.70 better than 46%
85.0 better than 80%
0.93 better than 35%
48% of 108 duels better than 41%
33% of 3 situations better than 41%
Mirage17
41% better than 19%
0.78 better than 77%
88.2 better than 88%
1.00 right on the average
54% of 105 duels better than 72%
30% of 10 situations better than 27%
Dust 215
60% better than 82%
0.74 better than 62%
87.6 better than 88%
1.02-
48% of 91 duels better than 36%
30% of 10 situations better than 29%
Ancient11
36% -
0.73 -
83.2 -
1.00-
42% of 86 duels -
17% of 6 situations -
Overpass6
50% -
0.77 -
83.4 -
0.80-
33% of 15 duels -
-
Cache4
50% -
0.68 -
80.1 -
0.98-
52% of 25 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GODSPLAN plays

Across 137 matches GODSPLAN averages K/R 0.76 and ADR 86.8; the rating across the 119 rated matches is 1.02. Biggest strength: Rounds with first kill at 16%, better than 98% of level 7 players. Most room to improve: Clutch 1v1 won at 23%, better than only 2% of level 7 players. Averages 16.7 kills per match with 41% headshots. The strongest map is Nuke with a 74% win rate in 34 matches. In 47 of 119 matches the rating was 1.10 or higher (39%), in 43 it was below 0.90. In 61 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: August 2026 at 1.09. GODSPLAN loses the most ELO on Inferno (−24 ELO, win rate 31%). Things go best from match 5 of the day (−66 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, −66 ELO. Improved over the last three months: K/R +0.05, Rating +0.13, Win rate +8 pp, ELO +247. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 88.8. Last 30 days: 20 matches, win rate 55%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.