GOATat2028

Ukraine
On FACEIT since 2024 150 matches tracked 12 matches in 30 days
Last updated:

How does GOATat2028 play?

Rating 0.96 (from 145 matches) K/R 0.67 ADR 72.4 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 145 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 33%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 50%−2 pp · Ø 52% better than 33%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 81%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.04).

Headshot rate 55%+4 pp · Ø 51% better than 75%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 0.97−0.07 · Ø 1.04 better than 19%
Pistol kills per match 2.5
Knife kills 1 in 150 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.4).

2K rounds 11.9%−1.7 pp · Ø 13.6% better than 11%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 35%
MVPs per match 1.9−0.5 · Ø 2.4 better than 6%
4Ks and aces 15x 4K, 1 ace in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.1).

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 18%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 19%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.08, Rating +0.12, ADR +8.7, Headshots +3 pp, Win rate +12 pp, ELO +249
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.53
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.71 (at the start 0.63). Slightly below the average (0.75).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −27 ELO
49 matches · 57% win rate
In match 1 of the day +2 ELO
54 matches · 50% win rate
Between 18:00 and 24:00 +31 ELO, win rate 47%
On Tuesdays +65 ELO, win rate 48%

GOATat2028 loses the most ELO on Mirage: −27 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Highest rating in a match: 2.67 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
57% better than 68%
0.69 better than 22%
75.4 better than 19%
0.97 better than 23%
48% of 179 duels better than 26%
20% of 20 situations better than 8%
Dust 241
66% better than 90%
0.65 better than 10%
68.7 better than 3%
0.97 better than 24%
49% of 152 duels better than 35%
52% of 25 situations better than 83%
Ancient23
52% better than 45%
0.61 better than 2%
71.7 better than 8%
0.89 better than 8%
49% of 103 duels better than 34%
38% of 8 situations right on the average
Nuke19
42% better than 15%
0.76 right on the average
76.8 better than 23%
1.02 better than 39%
50% of 96 duels better than 34%
25% of 12 situations better than 15%
Anubis14
50% -
0.63 -
69.4 -
0.95-
36% of 53 duels -
60% of 15 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GOATat2028 plays

Across 150 matches GOATat2028 averages K/R 0.67 and ADR 72.4; the rating across the 145 rated matches is 0.96. Biggest strength: Clutch 1v1 won at 45%, better than 81% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 72.4, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 14.8 kills per match with 55% headshots. The strongest map is Dust 2 with a 66% win rate in 41 matches. In 47 of 145 matches the rating was 1.10 or higher (32%), in 67 it was below 0.90. In 72 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: August 2026 at 1.05. GOATat2028 loses the most ELO on Mirage (−27 ELO, win rate 57%). Things go best in match 2 of the day (+94 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate, +94 ELO. Improved over the last three months: K/R +0.08, Rating +0.12, ADR +8.7, Headshots +3 pp, Win rate +12 pp, ELO +249. Last 30 days: 12 matches, win rate 42%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.