GOAT_Choucha

Seychelles
On FACEIT since 2020 173 matches tracked 49 matches in 30 days
ELO ▲ 29
2,158
30-day peak: 2,168
Rank EU
#153,153
Seychelles #144 in Seychelles
Last updated:

How does GOAT_Choucha play?

Rating 1.11 (from 151 matches) K/R 0.80 ADR 87.2 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 151 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 49%+11 pp · Ø 38% better than 93%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 14%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (49%).

Headshot rate 38%−11 pp · Ø 49% better than 5%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.11+0.09 · Ø 1.02 better than 77%
Pistol kills per match 2.8
Knife kills 1 in 173 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (13.3%).

2K rounds 15.4%+2.1 pp · Ø 13.3% better than 89%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 18x 4K, 0 aces in 91 matches

Utility and deaths

Average
Nades, flashes and deaths

6.3 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 6.3+2.1 · Ø 4.2 better than 91%
Enemies flashed per round 0.48+0.20 · Ø 0.28 better than 90%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.80, ADR at 87.3
▼ Got worse
Rating −0.06, Headshots −3 pp, Win rate −8 pp, ELO −106

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: October 2026 with 0.86. Last 3 months unchanged at 0.80. Clearly above the average (0.74).

Patterns

From the last 173 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 +30 ELO, win rate 43%
On Thursdays +30 ELO, win rate 39%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Ancient
  2. Highest rating in a match: 2.13 · Inferno
  3. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient55
53% better than 54%
0.88 better than 95%
92.8 better than 93%
1.22 better than 95%
60% of 141 duels better than 91%
60% of 35 situations better than 92%
Inferno51
55% better than 56%
0.79 better than 76%
86.1 better than 73%
1.11 better than 75%
63% of 164 duels better than 91%
43% of 21 situations better than 66%
Anubis19
53% right on the average
0.77 better than 66%
87.2 better than 83%
1.09-
54% of 48 duels better than 65%
50% of 6 situations better than 80%
Cache13
31% -
0.75 -
86.9 -
1.00-
55% of 44 duels -
38% of 8 situations -
Dust 210
40% -
0.67 -
76.7 -
0.92-
36% of 22 duels -
60% of 5 situations -
Overpass10
50% -
0.71 -
78.0 -
0.98-
44% of 16 duels -
100% of 1 situations -
Nuke9
33% -
0.76 -
84.1 -
1.03-
52% of 23 duels -
33% of 3 situations -
Mirage3
33% -
0.63 -
74.0 -
0.95-
60% of 5 duels -
50% of 4 situations -
Vertigo3
67% -
0.73 -
87.1 -
0.95-
47% of 17 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GOAT_Choucha plays

Across 173 matches GOAT_Choucha averages K/R 0.80 and ADR 87.2; the rating across the 151 rated matches is 1.11. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 38%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 38% headshots. The strongest map is Inferno with a 55% win rate in 51 matches. In 73 of 151 matches the rating was 1.10 or higher (48%), in 45 it was below 0.90. In 91 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: October 2026 at 1.18. Things go best on Inferno (+88 ELO, win rate 55%). Match no. 4 of the day goes best: 70% win rate, +55 ELO. Got weaker: Rating −0.06, Headshots −3 pp, Win rate −8 pp, ELO −106. Unchanged in recent months: K/R at 0.80, ADR at 87.3. Last 30 days: 49 matches, win rate 55%, net ELO +135.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.