GOAT_Choucha
Name history of GOAT_Choucha
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does GOAT_Choucha play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Average57% of opening duels won and so well above the average (51%).
Clutch
Average49% of 1v1s won and so well above the average (38%).
Weapons and aim
Average38% headshots and so well below the average (49%).
Impact
AverageExactly 2 kills in 15.4% of rounds and so well above the average (13.3%).
Utility and deaths
Average6.3 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.86. Last 3 months unchanged at 0.80. Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.18. Last 3 months: 1.09 (at the start 1.15). Clearly above the average (1.02).
Damage per round (ADR)
Best month: October 2026 with 93.0. Last 3 months: 87.3 (at the start 87.0). Clearly above the average (80.4).
Share of headshot kills
Best month: June 2026 with 41%. Last 3 months: 37% (at the start 40%). Well below the average (49%).
Matches won (win rate)
Best month: July 2026 with 63%. Last 3 months: 46% (at the start 54%). Clearly below the average (49%).
Best month: July 2026 with 2,274. Last 3 months: 2,168 (at the start 2,274).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 63%.
Patterns
From the last 173 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 40 · Ancient
- Highest rating in a match: 2.13 · Inferno
- Longest win streak: 9 wins in a row · Ancient
Maps in detail
from the last 173 matchesCompared with players on the same level who have at least 15 matches on the map.
How GOAT_Choucha plays
Across 173 matches GOAT_Choucha averages K/R 0.80 and ADR 87.2; the rating across the 151 rated matches is 1.11. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 38%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 38% headshots. The strongest map is Inferno with a 55% win rate in 51 matches. In 73 of 151 matches the rating was 1.10 or higher (48%), in 45 it was below 0.90. In 91 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: October 2026 at 1.18. Things go best on Inferno (+88 ELO, win rate 55%). Match no. 4 of the day goes best: 70% win rate, +55 ELO. Got weaker: Rating −0.06, Headshots −3 pp, Win rate −8 pp, ELO −106. Unchanged in recent months: K/R at 0.80, ADR at 87.3. Last 30 days: 49 matches, win rate 55%, net ELO +135.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.