GNetzer

Germany
159 matches tracked
Last updated:

How does GNetzer play?

Rating 0.92 K/R 0.64 ADR 72.0 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 159 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 46%−3 pp · Ø 49% better than 20%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 40%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 84%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly above the average (47%).

Headshot rate 50%+3 pp · Ø 47% better than 75%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.93−0.05 · Ø 0.98 better than 28%
Pistol kills per match 2.5
Knife kills 1 in 159 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.2).

2K rounds 11.3%−1.6 pp · Ø 12.9% better than 10%
3K rounds 2.7%−1.1 pp · Ø 3.8% better than 7%
MVPs per match 1.7−0.5 · Ø 2.2 better than 4%
4Ks and aces 10x 4K, 1 ace in 125 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.26).

Utility hit rate 35%−1 pp · Ø 36% better than 51%
Utility damage per round 6.3+2.2 · Ø 4.1 better than 90%
Enemies flashed per round 0.53+0.27 · Ø 0.26 better than 95%
Deaths per round 68%−5 pp · Ø 73% better than 94%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.63, Rating at 0.92, ADR at 71.7
▼ Got worse
Headshots −5 pp, Win rate −9 pp, ELO −160

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: September 2026 with 0.66. Last 3 months: 0.63 (at the start 0.64). Clearly below the average (0.71).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −48 ELO
33 matches · 33% win rate
In match 1 of the day −22 ELO
45 matches · 42% win rate
On Wednesdays −73 ELO, win rate 43%

GNetzer loses the most ELO on Anubis: −48 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Anubis
  2. Longest win streak: 5 wins in a row · Anubis
  3. Highest rating in a match: 1.88 · Dust 2

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
53% better than 60%
0.62 better than 8%
70.0 better than 9%
0.88 better than 12%
52% of 105 duels better than 62%
24% of 21 situations better than 13%
Anubis33
33% better than 3%
0.68 better than 29%
76.0 better than 29%
0.98 better than 42%
46% of 92 duels better than 27%
26% of 31 situations better than 21%
Ancient32
63% better than 87%
0.63 better than 7%
73.1 better than 14%
0.92 better than 22%
50% of 131 duels right on the average
50% of 16 situations better than 80%
Inferno29
45% better than 31%
0.66 better than 25%
72.6 better than 18%
0.95 better than 34%
47% of 121 duels better than 34%
35% of 23 situations better than 43%
Cache14
43% -
0.60 -
70.0 -
0.87-
51% of 55 duels -
42% of 12 situations -
Mirage12
33% -
0.54 -
63.9 -
0.78-
33% of 27 duels -
50% of 6 situations -
Nuke5
80% -
0.63 -
72.8 -
0.91-
45% of 20 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GNetzer plays

Across 159 matches GNetzer averages K/R 0.64, ADR 72.0 and a rating of 0.92. Biggest strength: Deaths per round at just 68% (lower is better), better than 94% of level 7 players. Most room to improve: 3K rounds at 2.7%, better than only 7% of level 7 players. Averages 14.7 kills per match with 50% headshots. The strongest map is Ancient with a 63% win rate in 32 matches. In 42 of 159 matches the rating was 1.10 or higher (26%), in 76 it was below 0.90. In 125 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: September 2026 at 0.95. GNetzer loses the most ELO on Anubis (−48 ELO, win rate 33%). Things go best in match 2 of the day (+90 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate, +90 ELO. Got weaker: Headshots −5 pp, Win rate −9 pp, ELO −160. Unchanged in recent months: K/R at 0.63, Rating at 0.92, ADR at 71.7. Last 30 days: 1 matches, win rate 0%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.