GLU331337

Russia
262 matches tracked 80 matches in 30 days
Last updated:

How does GLU331337 play?

Rating 0.93 (from 232 matches) K/R 0.71 ADR 78.9 from 262 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 232 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (172 matches).

Level 8

Compared with 1,403 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 48%−3 pp · Ø 51% better than 30%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 57%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 7%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 5%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.02).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 2%−9 pp · Ø 11% better than 14%
K/D 0.92−0.10 · Ø 1.02 better than 19%
Pistol kills per match 2.8
Knife kills 1 in 262 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.4%).

2K rounds 11.7%−1.7 pp · Ø 13.4% better than 15%
3K rounds 3.2%−0.8 pp · Ø 4.0% better than 19%
MVPs per match 2.4+0.1 · Ø 2.3 better than 70%
4Ks and aces 23x 4K, 4 aces in 172 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.27).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 6%
Enemies flashed per round 0.08−0.19 · Ø 0.27 better than 4%
Deaths per round 77%+5 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +327
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, Rating −0.12, ADR −11.6, Headshots −6 pp, Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.67 (at the start 0.79). Clearly below the average (0.73).

Patterns

From the last 262 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −38 ELO
30 matches · 53% win rate
Between 12:00 and 18:00 +57 ELO, win rate 38%
On Wednesdays +35 ELO, win rate 38%

GLU331337 loses the most ELO on Nuke: −38 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 51 · Nuke

Maps in detail

from the last 262 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 291
45% better than 32%
0.72 right on the average
79.9 right on the average
0.93 better than 21%
51% of 302 duels better than 54%
33% of 33 situations better than 41%
Mirage87
49% better than 42%
0.69 better than 30%
78.0 better than 38%
0.91 better than 16%
51% of 362 duels right on the average
47% of 43 situations better than 74%
Nuke30
53% right on the average
0.74 better than 46%
80.5 better than 48%
0.98 better than 32%
50% of 136 duels better than 43%
50% of 12 situations better than 79%
Inferno28
36% better than 7%
0.73 better than 59%
78.7 better than 51%
1.00 right on the average
57% of 83 duels better than 81%
30% of 10 situations better than 33%
Ancient13
62% -
0.71 -
76.5 -
0.87-
39% of 44 duels -
20% of 10 situations -
Cache10
60% -
0.68 -
75.4 -
1.01-
43% of 21 duels -
67% of 3 situations -
Overpass3
33% -
0.72 -
85.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How GLU331337 plays

Across 262 matches GLU331337 averages K/R 0.71 and ADR 78.9; the rating across the 232 rated matches is 0.93. Most room to improve: Utility damage per round at 2.1, better than only 6% of level 8 players. Averages 16.4 kills per match with 47% headshots. The strongest map is Ancient with a 62% win rate in 13 matches. In 69 of 232 matches the rating was 1.10 or higher (30%), in 113 it was below 0.90. In 172 matches with detailed stats: 23 4Ks and 4 aces. Best month by rating: October 2026 at 1.03. GLU331337 loses the most ELO on Nuke (−38 ELO, win rate 53%). Things go best on Dust 2 (+156 ELO, win rate 45%). Match no. 4 of the day goes best: 53% win rate, +25 ELO. Improved over the last three months: ELO +327. Got weaker: K/R −0.12, Rating −0.12, ADR −11.6, Headshots −6 pp, Win rate −5 pp. Last 30 days: 80 matches, win rate 41%, net ELO +86.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.