GLDNxsgdd

Ukraine
98 matches tracked
Last updated:

How does GLDNxsgdd play?

Rating 0.85 K/R 0.65 ADR 72.8 from 98 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.85
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 98 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 6% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 41%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 44%−7 pp · Ø 51% better than 10%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 23%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 65%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 5%

Weapons and aim

Average
Where do the kills come from?

0.82 K/D and so well below the average (1.03).

Headshot rate 46%−1 pp · Ø 47% better than 50%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 0.82−0.21 · Ø 1.03 better than 3%
Pistol kills per match 2.2
Knife kills 1 in 98 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 1.7% of rounds and so well below the average (4.1%).

2K rounds 9.7%−3.7 pp · Ø 13.4% better than 1%
3K rounds 1.7%−2.4 pp · Ø 4.1% better than 1%
MVPs per match 1.8−0.5 · Ø 2.3 better than 10%
4Ks and aces 4x 4K, 1 ace in 33 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 9%
Enemies flashed per round 0.16−0.11 · Ø 0.27 better than 22%
Deaths per round 78%+6 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +7 pp, ELO +157
= Stayed the same
Headshots at 47%
▼ Got worse
K/R −0.09, Rating −0.15, ADR −8.6

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.57
MayJunJulAugSepOct

Last 3 months: 0.59 (at the start 0.68). Well below the average (0.74).

Patterns

From the last 98 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −37 ELO
24 matches · 42% win rate
Between 12:00 and 18:00 +38 ELO, win rate 30%

GLDNxsgdd loses the most ELO on Anubis: −37 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Most kills in a match: 28 · Mirage
  3. Highest rating in a match: 1.92 · Cache

Maps in detail

from the last 98 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
54% better than 66%
0.66 better than 21%
73.8 better than 21%
0.89 better than 15%
47% of 189 duels better than 32%
33% of 15 situations better than 36%
Anubis24
42% better than 23%
0.61 better than 8%
69.9 better than 8%
0.78 better than 1%
48% of 135 duels better than 41%
33% of 6 situations better than 41%
Dust 213
54% -
0.62 -
72.0 -
0.82-
46% of 82 duels -
33% of 3 situations -
Ancient12
25% -
0.68 -
77.9 -
0.87-
51% of 76 duels -
22% of 9 situations -
Nuke7
57% -
0.65 -
66.6 -
0.84-
37% of 35 duels -
0% of 1 situations -
Cache6
50% -
0.67 -
78.9 -
1.03-
44% of 32 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How GLDNxsgdd plays

Across 98 matches GLDNxsgdd averages K/R 0.65, ADR 72.8 and a rating of 0.85. Most room to improve: 3K rounds at 1.7%, better than only 1% of level 7 players. Averages 13.9 kills per match with 46% headshots. The strongest map is Mirage with a 54% win rate in 35 matches. In 16 of 98 matches the rating was 1.10 or higher (16%), in 58 it was below 0.90. In 33 matches with detailed stats: 4 4Ks and 1 ace. GLDNxsgdd loses the most ELO on Anubis (−37 ELO, win rate 42%). Things go best on Mirage (+164 ELO, win rate 54%). Improved over the last three months: Win rate +7 pp, ELO +157. Got weaker: K/R −0.09, Rating −0.15, ADR −8.6. Unchanged in recent months: Headshots at 47%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.