GKz

Turkey
On FACEIT since 2020 232 matches tracked 64 matches in 30 days
ELO ▼ 125
2,002
30-day peak: 2,127
Rank EU
#244,076
Turkey #7,110 in Turkey
Last updated:

How does GKz play?

Rating 1.15 K/R 0.83 ADR 91.5 from 232 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 232 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 30% good 1.10 to 1.29 21% normal 0.90 to 1.09 18% weak 0.75 to 0.89 10% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (203 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 76%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 10%
AWP share of kills 25%+13 pp · Ø 12% better than 92%
K/D 1.17+0.14 · Ø 1.03 better than 89%
Pistol kills per match 2.5
Knife kills 1 in 232 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (13.4%).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 90%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 81%
MVPs per match 2.6+0.3 · Ø 2.3 better than 81%
4Ks and aces 49x 4K, 5 aces in 203 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 26%
Enemies flashed per round 0.07−0.22 · Ø 0.29 better than 3%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +374
= Stayed the same
K/R at 0.84, Rating at 1.15, ADR at 91.0
▼ Got worse
Headshots −3 pp, Win rate −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.85. Last 3 months: 0.84 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 232 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −42 ELO
42 matches · 33% win rate
On Inferno −33 ELO
31 matches · 42% win rate
On Mondays −14 ELO, win rate 41%

GKz loses the most ELO in match 3 of the day: −42 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.66 · Nuke
  2. Most kills in a match: 43 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 232 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 285
59% better than 76%
0.91 better than 97%
95.8 better than 96%
1.28 better than 96%
65% of 522 duels better than 97%
31% of 65 situations better than 31%
Anubis39
46% better than 29%
0.85 better than 91%
91.5 better than 92%
1.15 better than 86%
55% of 243 duels better than 70%
32% of 25 situations better than 34%
Inferno31
42% better than 19%
0.78 better than 65%
87.9 better than 75%
1.07 right on the average
56% of 172 duels better than 63%
35% of 17 situations better than 38%
Ancient25
36% better than 8%
0.71 better than 33%
86.9 better than 77%
0.94 better than 22%
48% of 144 duels better than 32%
50% of 12 situations better than 82%
Cache25
44% -
0.82 -
95.2 -
1.13-
52% of 168 duels -
35% of 17 situations -
Mirage18
39% better than 11%
0.70 better than 32%
77.3 better than 34%
0.92 better than 16%
51% of 72 duels right on the average
17% of 12 situations better than 5%
Nuke7
71% -
0.94 -
95.2 -
1.29-
64% of 33 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GKz plays

Across 232 matches GKz averages K/R 0.83, ADR 91.5 and a rating of 1.15. Biggest strength: Rounds with first kill at 15%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 41%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 18.4 kills per match with 41% headshots. The strongest map is Dust 2 with a 59% win rate in 85 matches. In 130 of 232 matches the rating was 1.10 or higher (56%), in 60 it was below 0.90. In 203 matches with detailed stats: 49 4Ks and 5 aces. Best month by rating: August 2026 at 1.18. GKz loses the most ELO in match 3 of the day (−42 ELO, win rate 33%). Things go best on Anubis (+42 ELO, win rate 46%). Match no. 1 of the day goes best: 65% win rate, +17 ELO. Improved over the last three months: ELO +374. Got weaker: Headshots −3 pp, Win rate −7 pp. Unchanged in recent months: K/R at 0.84, Rating at 1.15, ADR at 91.0. Last 30 days: 64 matches, win rate 50%, net ELO +11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.