GI_go_home
Name history of GI_go_home
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does GI_go_home play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (187 matches).
Compared with 1,723 players in this group, each player over up to their last 100 matches.
Opening
Average52% of opening duels won and so slightly above the average (50%).
Clutch
Average45% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average51% headshots and so slightly above the average (49%).
Impact
AverageExactly 3 kills in 3.6% of rounds and so slightly below the average (3.9%).
Utility and deaths
Average0.45 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.73. Last 3 months: 0.73 (at the start 0.68). Just above the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.04. Last 3 months: 1.02 (at the start 0.92). Just above the average (1.00).
Damage per round (ADR)
Best month: August 2026 with 79.7. Last 3 months: 78.6 (at the start 76.0). Just below the average (79.4).
Share of headshot kills
Best month: September 2026 with 52%. Last 3 months: 51% (at the start 49%). Slightly above the average (49%).
Matches won (win rate)
Best month: October 2026 with 57%. Last 3 months: 48% (at the start 32%). Slightly above the average (46%).
Best month: August 2026 with 2,333. Last 3 months: 2,053 (at the start 1,909).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 52%.
Patterns
From the last 228 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
GI_go_home loses the most ELO on Dust 2: −58 ELO, 49% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Dust 2
- Most kills in a match: 36 · Nuke
- Highest rating in a match: 2.18 · Dust 2
Maps in detail
from the last 228 matchesCompared with players on the same level who have at least 15 matches on the map.
How GI_go_home plays
Across 228 matches GI_go_home averages K/R 0.72, ADR 78.2 and a rating of 1.01. Biggest strength: Clutch 1v1 won at 45%, better than 81% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 51% headshots. The strongest map is Cache with a 58% win rate in 12 matches. In 81 of 228 matches the rating was 1.10 or higher (36%), in 85 it was below 0.90. In 187 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: September 2026 at 1.04. GI_go_home loses the most ELO on Dust 2 (−58 ELO, win rate 49%). Things go best on Ancient (+98 ELO, win rate 38%). Match no. 3 of the day goes best: 54% win rate, +24 ELO. Improved over the last three months: K/R +0.05, Rating +0.10, Headshots +2 pp, Win rate +16 pp, ELO +144. Unchanged in recent months: ADR at 78.6. Last 30 days: 45 matches, win rate 58%, net ELO −2.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.