GI_go_home

MY
On FACEIT since 2017 228 matches tracked 45 matches in 30 days
ELO ▲ 38
2,051
30-day peak: 2,123
Rank SEA ▼ 2,241 places
#5,260
MY #229 in MY
30 days · prev. #3,019 · best #3,019
Last updated:

How does GI_go_home play?

Rating 1.01 K/R 0.72 ADR 78.2 from 228 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 228 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 23%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (187 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+2 pp · Ø 50% better than 59%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 81%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 59%
AWP share of kills 12%+2 pp · Ø 10% better than 64%
K/D 1.02+0.02 · Ø 1.00 better than 48%
Pistol kills per match 2.7
Knife kills 2 in 228 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so slightly below the average (3.9%).

2K rounds 14.1%+1.0 pp · Ø 13.1% better than 70%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 29%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 25x 4K, 3 aces in 187 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.28).

Utility hit rate 38%+2 pp · Ø 36% better than 70%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 71%
Enemies flashed per round 0.45+0.17 · Ø 0.28 better than 86%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.10, Headshots +2 pp, Win rate +16 pp, ELO +144
= Stayed the same
ADR at 78.6
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.73 (at the start 0.68). Just above the average (0.72).

Patterns

From the last 228 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −58 ELO
85 matches · 49% win rate
In match 2 of the day −51 ELO
37 matches · 27% win rate
On Sundays −24 ELO, win rate 38%

GI_go_home loses the most ELO on Dust 2: −58 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 36 · Nuke
  3. Highest rating in a match: 2.18 · Dust 2

Maps in detail

from the last 228 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 285
49% better than 39%
0.76 better than 62%
80.5 better than 49%
1.08 better than 67%
54% of 370 duels better than 66%
47% of 64 situations better than 74%
Ancient45
38% better than 10%
0.74 right on the average
79.8 better than 41%
1.00 better than 41%
48% of 179 duels better than 29%
37% of 38 situations better than 45%
Inferno34
50% better than 38%
0.64 better than 10%
74.6 better than 17%
0.90 better than 8%
50% of 157 duels better than 33%
39% of 18 situations better than 56%
Mirage26
27% better than 1%
0.66 better than 16%
73.1 better than 16%
0.92 better than 16%
44% of 95 duels better than 14%
50% of 16 situations better than 81%
Nuke14
57% -
0.74 -
79.5 -
1.03-
61% of 56 duels -
56% of 9 situations -
Anubis12
50% -
0.71 -
73.6 -
0.93-
50% of 52 duels -
38% of 8 situations -
Cache12
58% -
0.75 -
80.9 -
1.06-
53% of 49 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GI_go_home plays

Across 228 matches GI_go_home averages K/R 0.72, ADR 78.2 and a rating of 1.01. Biggest strength: Clutch 1v1 won at 45%, better than 81% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 51% headshots. The strongest map is Cache with a 58% win rate in 12 matches. In 81 of 228 matches the rating was 1.10 or higher (36%), in 85 it was below 0.90. In 187 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: September 2026 at 1.04. GI_go_home loses the most ELO on Dust 2 (−58 ELO, win rate 49%). Things go best on Ancient (+98 ELO, win rate 38%). Match no. 3 of the day goes best: 54% win rate, +24 ELO. Improved over the last three months: K/R +0.05, Rating +0.10, Headshots +2 pp, Win rate +16 pp, ELO +144. Unchanged in recent months: ADR at 78.6. Last 30 days: 45 matches, win rate 58%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.