GIVESAFUQ

USA
171 matches tracked 11 matches in 30 days
ELO ▼ 145
2,025
30-day peak: 2,170
Rank NA ▼ 2,616 places
#7,062 #2,200 in US
30 days · before #4,446 · best #4,446
Last updated:

How does GIVESAFUQ play?

Rating 1.08 (from 24 matches) K/R 0.74 ADR 84.5 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67% on level 10
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 75%
Rating spread from 24 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 33% weak 0.75 to 0.89 17% very weak below 0.75 8%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 49%−2 pp better than 31%

Clutch

Average
Last one alive
Clutch 1v1 won 23%−16 pp better than 2%
Clutch 1v2 won 27%+6 pp better than 83%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%−2 pp better than 40%
AWP share of kills 1%−10 pp better than 6%
K/D 1.05+0.02 better than 55%
Pistol kills per match 2.5
Knife kills 1 in 171 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.9%+0.6 pp better than 60%
Rounds with 3K 4.5%+0.4 pp better than 67%
MVPs per match 2.30.0 level
4Ks and aces 12x 4K, 1 ace in 90 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 83%
Utility damage per round 7.8+3.7 better than 98%
Enemies flashed per round 0.41+0.11 better than 79%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Headshots at 49%, Win rate at 49%
▼ Got worse
ADR −5.2

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.79
MarAprMayJunJulAugSepOct

Best month: April 2026 with 0.81. Last 3 months: 0.73 (at the start 0.75).

Patterns

From the last 171 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −96 ELO
47 matches · 43% wins
In match 2 of the day −48 ELO
46 matches · 39% wins
Between 18:00 and 24:00 +22 ELO, win rate 45%
On Sundays +49 ELO, win rate 42%

GIVESAFUQ loses the most ELO on Mirage: −96 ELO, 43% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Anubis
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 33 · Anubis

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
43% better than 18%
0.70 better than 30%
78.0 better than 35%
1.04-
48% of 131 duels better than 29%
40% of 25 situations better than 56%
Anubis29
76% better than 98%
0.82 better than 83%
90.5 better than 90%
1.25-
52% of 92 duels better than 53%
15% of 20 situations better than 7%
Dust 229
48% better than 36%
0.71 better than 35%
86.2 better than 76%
1.06-
51% of 94 duels level
33% of 15 situations better than 37%
Ancient22
55% better than 58%
0.77 better than 63%
91.9 better than 91%
1.10-
50% of 66 duels better than 43%
22% of 9 situations better than 16%
Cache21
43% -
0.72 -
83.2 -
0.65-
56% of 59 duels -
13% of 15 situations -
Inferno12
58% -
0.69 -
78.2 -
1.25-
30% of 20 duels -
0% of 3 situations -
Nuke10
10% -
0.79 -
87.7 -
1.04-
50% of 20 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GIVESAFUQ plays

Across 171 matches GIVESAFUQ averages K/R 0.74 and ADR 84.5; the rating across the 24 rated matches is 1.08. Biggest strength: Utility damage per round at 7.8. That is better than 98% of players on level 10. Most room to improve: Clutch 1v1 won at 23%. That is better than only 2% of players on level 10. On average 15.9 kills per match, 49% of them headshots. The strongest map is Anubis with a 76% win rate in 29 matches. In 10 of 24 matches the rating was 1.10 or higher (42%), in 6 it was below 0.90. In 90 matches with detailed stats: 12 4Ks and 1 aces. Best month by rating: September 2026 at 1.09. GIVESAFUQ loses the most ELO on Mirage (−96 ELO, win rate 43%). Things go best on Anubis (+111 ELO, win rate 76%). Got weaker: ADR −5.2. Unchanged in recent months: K/R at 0.73, Headshots at 49%, Win rate at 49%. Last 30 days: 11 matches, win rate 55%, ELO balance +15.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.