GIG-ALTAAA
Name history of GIG-ALTAAA
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does GIG-ALTAAA play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average1.5 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.94 K/D and so slightly below the average (1.03).
Impact
WeaknessExactly 2 kills in 11.4% of rounds and so well below the average (13.4%).
Utility and deaths
Average2.9 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.80. Last 3 months: 0.65 (at the start 0.80). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.14. Last 3 months: 0.92 (at the start 1.14). Well below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 86.4. Last 3 months: 73.5 (at the start 86.4). Clearly below the average (80.7).
Share of headshot kills
Best month: September 2026 with 55%. Last 3 months: 49% (at the start 50%). Just below the average (50%).
Matches won (win rate)
Best month: July 2026 with 67%. Last 3 months: 54% (at the start 67%). Clearly above the average (50%).
Best month: September 2026 with 2,413. Last 3 months: 2,250 (at the start 1,678).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 44%.
Patterns
From the last 162 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
GIG-ALTAAA loses the most ELO from match 5 of the day: −120 ELO, 47% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Inferno
- Most kills in a match: 35 · Mirage
- Highest rating in a match: 1.77 · Inferno
Maps in detail
from the last 162 matchesCompared with players on the same level who have at least 15 matches on the map.
How GIG-ALTAAA plays
Across 162 matches GIG-ALTAAA averages K/R 0.68, ADR 75.3 and a rating of 0.95. Most room to improve: 3K rounds at 3.1%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 14.9 kills per match with 50% headshots. The strongest map is Inferno with a 75% win rate in 20 matches. In 53 of 162 matches the rating was 1.10 or higher (33%), in 71 it was below 0.90. In 139 matches with detailed stats: 13 4Ks and 4 aces. Best month by rating: July 2026 at 1.14. GIG-ALTAAA loses the most ELO from match 5 of the day (−120 ELO, win rate 47%). Things go best in match 3 of the day (+60 ELO, win rate 71%). Match no. 3 of the day goes best: 71% win rate, +60 ELO. Improved over the last three months: ELO +572. Got weaker: K/R −0.15, Rating −0.22, ADR −12.9, Win rate −13 pp. Unchanged in recent months: Headshots at 49%. Last 30 days: 44 matches, win rate 43%, net ELO −119.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.