GHOUL_AURA
Name history of GHOUL_AURA
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so just below the average (50%).
Clutch
Average16% of 1v2s won and so slightly below the average (20%).
Weapons and aim
Average40% headshots and so well below the average (48%).
Impact
Weakness1.8 MVPs per match and so well below the average (2.2).
Utility and deaths
Average28% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.70. Last 3 months: 0.67 (at the start 0.70). Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 1.01. Last 3 months: 0.95 (at the start 1.01). Clearly below the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 73.1. Last 3 months: 71.5 (at the start 73.1). Clearly below the average (79.4).
Share of headshot kills
Best month: August 2026 with 41%. Last 3 months unchanged at 40%. Well below the average (48%).
Matches won (win rate)
Best month: July 2026 with 58%. Last 3 months: 44% (at the start 58%). Clearly below the average (49%).
Best month: August 2026 with 2,299. Last 3 months: 1,967 (at the start 1,922).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 36%.
Patterns
From the last 190 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
GHOUL_AURA loses the most ELO in match 3 of the day: −36 ELO, 39% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.19 · Dust 2
- Most kills in a match: 29 · Mirage
- Longest win streak: 5 wins in a row · Inferno
Maps in detail
from the last 190 matchesCompared with players on the same level who have at least 15 matches on the map.
How GHOUL_AURA plays
Across 190 matches GHOUL_AURA averages K/R 0.68, ADR 71.9 and a rating of 0.96. Biggest strength: Deaths per round at just 70% (lower is better), better than 76% of level 9 players. Most room to improve: Damage per round (ADR) at 71.9, better than only 7% of level 9 players. Averages 14.9 kills per match with 40% headshots. The strongest map is Mirage with a 54% win rate in 71 matches. In 62 of 190 matches the rating was 1.10 or higher (33%), in 85 it was below 0.90. In 144 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: July 2026 at 1.01. GHOUL_AURA loses the most ELO in match 3 of the day (−36 ELO, win rate 39%). Things go best on Anubis (+80 ELO, win rate 43%). Match no. 1 of the day goes best: 55% win rate, +9 ELO. Got weaker: Rating −0.06, Win rate −14 pp. Unchanged in recent months: K/R at 0.67, ADR at 71.5, Headshots at 40%, ELO at 1,967. Last 30 days: 4 matches, win rate 25%, net ELO −56.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.