GHOSTEMOON

Russia
On FACEIT since 2023 257 matches tracked 84 matches in 30 days
Last updated:

How does GHOSTEMOON play?

Rating 1.00 K/R 0.71 ADR 78.1 from 257 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 257 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (192 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 45%−4 pp · Ø 49% better than 12%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 65%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 23%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so slightly above the average (48%).

Headshot rate 50%+2 pp · Ø 48% better than 68%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 1.02+0.05 · Ø 0.97 better than 59%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so slightly below the average (3.8%).

2K rounds 13.0%+0.2 pp · Ø 12.8% better than 46%
3K rounds 3.5%−0.3 pp · Ø 3.8% better than 32%
MVPs per match 2.3+0.1 · Ø 2.2 better than 61%
4Ks and aces 19x 4K, 3 aces in 192 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 25%−11 pp · Ø 36% better than 3%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 34%
Enemies flashed per round 0.48+0.21 · Ø 0.27 better than 92%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 77.7, Headshots at 50%, Win rate at 50%
▼ Got worse
K/R −0.05, Rating −0.05, ELO −93

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.70 (at the start 0.75). Just below the average (0.71).

Patterns

From the last 257 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −75 ELO
65 matches · 48% win rate
In match 2 of the day +28 ELO
45 matches · 29% win rate
On Saturdays ±0 ELO, win rate 31%

GHOSTEMOON loses the most ELO on Ancient: −75 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Ancient
  2. Longest win streak: 7 wins in a row · Inferno
  3. Highest rating in a match: 1.74 · Dust 2

Maps in detail

from the last 257 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 292
50% right on the average
0.69 better than 33%
77.5 better than 38%
0.99 better than 43%
45% of 297 duels better than 21%
45% of 64 situations better than 72%
Mirage70
50% right on the average
0.71 better than 42%
76.2 better than 32%
1.01 right on the average
46% of 190 duels better than 26%
35% of 66 situations better than 41%
Ancient65
48% better than 44%
0.71 better than 42%
79.7 better than 48%
0.99 right on the average
50% of 272 duels right on the average
45% of 49 situations better than 69%
Inferno17
47% better than 33%
0.79 better than 83%
82.0 better than 66%
1.06 better than 71%
55% of 47 duels better than 74%
35% of 20 situations better than 44%
Cache8
38% -
0.66 -
74.8 -
0.89-
33% of 24 duels -
50% of 4 situations -
Overpass3
67% -
0.79 -
74.2 -
1.05-
40% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GHOSTEMOON plays

Across 257 matches GHOSTEMOON averages K/R 0.71, ADR 78.1 and a rating of 1.00. Biggest strength: Deaths per round at just 70% (lower is better), better than 78% of level 8 players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 8 players. Averages 15.9 kills per match with 50% headshots. The strongest map is Dust 2 with a 50% win rate in 92 matches. In 92 of 257 matches the rating was 1.10 or higher (36%), in 102 it was below 0.90. In 192 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: July 2026 at 1.09. GHOSTEMOON loses the most ELO on Ancient (−75 ELO, win rate 48%). Things go best on Dust 2 (+200 ELO, win rate 50%). From match no. 5 of the day on, things go best: 58% win rate, +36 ELO. Got weaker: K/R −0.05, Rating −0.05, ELO −93. Unchanged in recent months: ADR at 77.7, Headshots at 50%, Win rate at 50%. Last 30 days: 84 matches, win rate 48%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.