GHOST2K_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average2.5 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.10 K/D and so slightly above the average (1.03).
Impact
AverageExactly 3 kills in 3.0% of rounds and so well below the average (4.1%).
Utility and deaths
StrengthDied in 67% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.76. Last 3 months: 0.74 (at the start 0.73). Right on the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.11. Last 3 months: 1.07 (at the start 1.04). Slightly above the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 80.1. Last 3 months: 77.4 (at the start 75.6). Slightly below the average (80.8).
Share of headshot kills
Best month: June 2026 with 57%. Last 3 months: 50% (at the start 51%). Just above the average (49%).
Matches won (win rate)
Best month: July 2026 with 67%. Last 3 months: 49% (at the start 62%). Just below the average (50%).
Best month: August 2026 with 2,260. Last 3 months: 2,225 (at the start 2,131).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 40%.
Patterns
From the last 88 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
GHOST2K_ loses the most ELO on Dust 2: −17 ELO, 63% win rate
Records and milestones
from recorded matches- Most kills in a match: 55 · Ancient
- Longest win streak: 7 wins in a row · Ancient
- Highest rating in a match: 2.25 · Mirage
Maps in detail
from the last 88 matchesCompared with players on the same level who have at least 15 matches on the map.
How GHOST2K_ plays
Across 88 matches GHOST2K_ averages K/R 0.74, ADR 77.0 and a rating of 1.06. Biggest strength: Deaths per round at just 67% (lower is better), better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.0%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 50% headshots. The strongest map is Dust 2 with a 63% win rate in 35 matches. In 32 of 88 matches the rating was 1.10 or higher (36%), in 34 it was below 0.90. In 67 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: September 2026 at 1.11. GHOST2K_ loses the most ELO on Dust 2 (−17 ELO, win rate 63%). Improved over the last three months: ELO +94. Got weaker: Win rate −13 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.07, ADR at 77.4, Headshots at 50%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.