GH1JYiAnZb

Ukraine
On FACEIT since 2021 179 matches tracked 17 matches in 30 days
ELO ▲ 66
3,056
30-day peak: 3,072
Rank EU ▼ 796 places
#6,544
Ukraine #370 in Ukraine
30 days · prev. #5,748 · best #5,748
Last updated:

How does GH1JYiAnZb play?

Rating 0.96 (from 178 matches) K/R 0.69 ADR 73.5 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 178 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

3,000-3,499 ELO

Compared with 7,110 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 48%−4 pp · Ø 52% better than 15%

Clutch

Average
Last one alive

36% of 1v1s won and so clearly below the average (41%).

Clutch 1v1 won 36%−5 pp · Ø 41% better than 32%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 41%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so clearly below the average (1.06).

Headshot rate 60%+7 pp · Ø 53% better than 87%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.95−0.11 · Ø 1.06 better than 10%
Pistol kills per match 2.5
Knife kills 9 in 179 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so well below the average (13.6%).

2K rounds 11.5%−2.1 pp · Ø 13.6% better than 5%
3K rounds 4.2%−0.1 pp · Ø 4.3% better than 44%
MVPs per match 2.0−0.4 · Ø 2.4 better than 9%
4Ks and aces 17x 4K, 2 aces in 105 matches

Utility and deaths

Weakness
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 27%−7 pp · Ø 34% better than 9%
Utility damage per round 2.4−1.4 · Ø 3.8 better than 10%
Enemies flashed per round 0.23−0.09 · Ø 0.32 better than 22%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.05, Headshots +2 pp
= Stayed the same
K/R at 0.70, ADR at 74.2, Win rate at 54%
▼ Got worse
ELO −50

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.70 (at the start 0.67). Clearly below the average (0.75).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +126 ELO
49 matches · 41% win rate
On Tuesdays −14 ELO, win rate 40%

GH1JYiAnZb loses the most ELO in match 2 of the day: +126 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Cache
  2. Highest rating in a match: 2.35 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
65% better than 84%
0.74 better than 41%
76.7 better than 23%
1.05 better than 41%
55% of 231 duels better than 63%
46% of 28 situations better than 70%
Mirage55
45% better than 14%
0.65 better than 8%
72.0 better than 8%
0.89 better than 5%
43% of 199 duels better than 6%
41% of 34 situations better than 56%
Nuke23
52% better than 28%
0.68 better than 13%
72.4 better than 6%
0.95 better than 11%
47% of 87 duels better than 16%
36% of 14 situations better than 39%
Cache18
56% better than 43%
0.66 better than 5%
72.3 better than 5%
0.95 better than 7%
39% of 69 duels better than 2%
50% of 12 situations better than 75%
Inferno16
38% better than 2%
0.70 better than 19%
72.8 better than 7%
0.94 better than 7%
54% of 48 duels better than 38%
20% of 10 situations better than 11%
Anubis11
55% -
0.62 -
69.6 -
0.88-
40% of 55 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GH1JYiAnZb plays

Across 179 matches GH1JYiAnZb averages K/R 0.69 and ADR 73.5; the rating across the 178 rated matches is 0.96. Biggest strength: Headshot rate at 60%, better than 87% of level 10 · 3,000-3,499 ELO players. Most room to improve: Damage per round (ADR) at 73.5, better than only 7% of level 10 · 3,000-3,499 ELO players. Averages 15.0 kills per match with 60% headshots. The strongest map is Dust 2 with a 65% win rate in 55 matches. In 54 of 178 matches the rating was 1.10 or higher (30%), in 80 it was below 0.90. In 105 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: September 2026 at 1.06. GH1JYiAnZb loses the most ELO in match 2 of the day (+126 ELO, win rate 41%). Things go best on Dust 2 (+406 ELO, win rate 65%). Match no. 3 of the day goes best: 71% win rate, +209 ELO. Improved over the last three months: Rating +0.05, Headshots +2 pp. Got weaker: ELO −50. Unchanged in recent months: K/R at 0.70, ADR at 74.2, Win rate at 54%. Last 30 days: 17 matches, win rate 53%, net ELO −9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.