GG_MUS__
Name history of GG_MUS__
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).
Compared with 2,097 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (11%).
Clutch
Average10% of 1v2s won and so well below the average (22%).
Weapons and aim
Average0.94 K/D and so slightly below the average (1.03).
Impact
WeaknessExactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).
Utility and deaths
Average24% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · all ELO ranges averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.70. Last 3 months: 0.66 (at the start 0.70). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 0.97. Last 3 months: 0.92 (at the start 0.97). Well below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 78.7. Last 3 months: 75.7 (at the start 78.7). Clearly below the average (80.8).
Share of headshot kills
Best month: August 2026 with 47%. Last 3 months: 46% (at the start 45%). Clearly below the average (50%).
Matches won (win rate)
Best month: August 2026 with 65%. Last 3 months: 57% (at the start 41%). Well above the average (50%).
Best month: September 2026 with 2,110. Last 3 months: 2,012 (at the start 1,801).
Rounds with first kill
Best month: October 2026 with 8%.
1v1 clutches won
Best month: October 2026 with 55%.
Patterns
From the last 104 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
GG_MUS__ loses the most ELO on Dust 2: −53 ELO, 45% win rate
Records and milestones
from recorded matches- Longest win streak: 10 wins in a row · Anubis
- Most kills in a match: 36 · Anubis
- Highest rating in a match: 1.74 · Cache
Maps in detail
from the last 104 matchesCompared with players on the same level who have at least 15 matches on the map.
How GG_MUS__ plays
Across 104 matches GG_MUS__ averages K/R 0.68, ADR 76.8 and a rating of 0.94. Most room to improve: Utility hit rate at 24%, better than only 2% of level 10 · all ELO ranges players. Averages 15.7 kills per match with 46% headshots. The strongest map is Anubis with a 62% win rate in 29 matches. In 27 of 104 matches the rating was 1.10 or higher (26%), in 45 it was below 0.90. In 54 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: July 2026 at 0.97. GG_MUS__ loses the most ELO on Dust 2 (−53 ELO, win rate 45%). Improved over the last three months: Win rate +16 pp, ELO +211. Got weaker: K/R −0.04, Rating −0.05. Unchanged in recent months: ADR at 75.7, Headshots at 46%. Last 30 days: 21 matches, win rate 52%, net ELO −48.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.