GGHH9527

Italy
210 matches tracked 39 matches in 30 days
Last updated:

How does GGHH9527 play?

Rating 1.06 K/R 0.77 ADR 81.2 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 210 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 24% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average.
Entry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (49%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 58%+9 pp · Ø 49% better than 97%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 70%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so slightly above the average (0.98).

Headshot rate 49%+2 pp · Ø 47% better than 69%
AWP share of kills 15%+4 pp · Ø 11% better than 73%
K/D 1.06+0.08 · Ø 0.98 better than 81%
Pistol kills per match 2.2
Knife kills 1 in 210 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so well above the average (12.9%).

2K rounds 15.1%+2.2 pp · Ø 12.9% better than 93%
3K rounds 4.8%+1.0 pp · Ø 3.8% better than 88%
MVPs per match 2.5+0.3 · Ø 2.2 better than 83%
4Ks and aces 21x 4K, 1 ace in 133 matches

Utility and deaths

Weakness
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 29%−7 pp · Ø 36% better than 14%
Utility damage per round 2.6−1.5 · Ø 4.1 better than 16%
Enemies flashed per round 0.13−0.13 · Ø 0.26 better than 15%
Deaths per round 72%−1 pp · Ø 73% better than 62%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.05, Rating +0.06, ADR +5.4
= Stayed the same
Headshots at 49%, Win rate at 46%
▼ Got worse
ELO −68

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.78 (at the start 0.73). Clearly above the average (0.71).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −110 ELO
29 matches · 41% win rate
On Inferno −108 ELO
30 matches · 43% win rate
Between 18:00 and 24:00 −100 ELO, win rate 39%
On Fridays ±0 ELO, win rate 29%

GGHH9527 loses the most ELO on Ancient: −110 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 32 · Mirage
  3. Highest rating in a match: 2.16 · Mirage

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
46% better than 35%
0.81 better than 89%
84.4 better than 80%
1.11 better than 87%
60% of 328 duels better than 94%
43% of 37 situations better than 65%
Dust 255
45% better than 32%
0.77 better than 77%
82.1 better than 66%
1.08 better than 79%
57% of 288 duels better than 87%
49% of 39 situations better than 76%
Anubis35
57% better than 68%
0.79 better than 83%
85.4 better than 80%
1.11 better than 86%
54% of 171 duels better than 68%
44% of 27 situations better than 68%
Inferno30
43% better than 25%
0.68 better than 34%
72.5 better than 18%
0.92 better than 27%
56% of 124 duels better than 78%
39% of 23 situations better than 52%
Ancient29
41% better than 18%
0.77 better than 73%
78.0 better than 37%
1.03 better than 64%
48% of 130 duels better than 37%
41% of 22 situations better than 57%
Nuke4
50% -
0.58 -
75.6 -
0.84-
52% of 27 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How GGHH9527 plays

Across 210 matches GGHH9527 averages K/R 0.77, ADR 81.2 and a rating of 1.06. Biggest strength: Opening duels won at 58%, better than 97% of level 7 players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 7 players. Averages 17.2 kills per match with 49% headshots. The strongest map is Anubis with a 57% win rate in 35 matches. In 91 of 210 matches the rating was 1.10 or higher (43%), in 70 it was below 0.90. In 133 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: September 2026 at 1.11. GGHH9527 loses the most ELO on Ancient (−110 ELO, win rate 41%). Things go best on Anubis (+98 ELO, win rate 57%). Match no. 3 of the day goes best: 58% win rate, −18 ELO. Improved over the last three months: K/R +0.05, Rating +0.06, ADR +5.4. Got weaker: ELO −68. Unchanged in recent months: Headshots at 49%, Win rate at 46%. Last 30 days: 39 matches, win rate 38%, net ELO −182.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.