GER1ND

Ukraine
197 matches tracked 62 matches in 30 days
Last updated:

How does GER1ND play?

Rating 1.00 (from 174 matches) K/R 0.73 ADR 76.4 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 174 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 22% very weak below 0.75 21%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 40%
Opening duels won 54%+4 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

18% of 1v2s won and so clearly below the average (23%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 32%
Clutch 1v2 won 18%−5 pp · Ø 23% better than 28%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (45%).

Headshot rate 35%−10 pp · Ø 45% better than 8%
AWP share of kills 16%+5 pp · Ø 11% better than 76%
K/D 1.02+0.02 · Ø 1.00 better than 74%
Pistol kills per match 2.3
Knife kills 1 in 197 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.3%−0.8 pp · Ø 13.1% better than 37%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 52%
MVPs per match 2.0−0.2 · Ø 2.2 better than 33%
4Ks and aces 31x 4K, 2 aces in 154 matches

Utility and deaths

Average
Nades, flashes and deaths

1.8 utility damage per round and so well below the average (4.0).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 1.8−2.2 · Ø 4.0 better than 6%
Enemies flashed per round 0.11−0.16 · Ø 0.27 better than 13%
Deaths per round 71%−1 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +10 pp, Win rate +4 pp
= Stayed the same
Rating at 1.00
▼ Got worse
K/R −0.07, ADR −5.9

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.71 (at the start 0.78). Just below the average (0.72).

Patterns

From the last 197 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −17 ELO
67 matches · 46% win rate
In match 1 of the day −17 ELO
47 matches · 45% win rate

GER1ND loses the most ELO on Mirage: −17 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 38 · Dust 2
  3. Highest rating in a match: 1.96 · Anubis

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
46% better than 35%
0.74 better than 66%
78.2 better than 50%
1.00 better than 57%
59% of 192 duels better than 91%
32% of 38 situations better than 34%
Dust 252
54% better than 64%
0.68 better than 35%
71.0 better than 13%
0.96 better than 41%
49% of 190 duels right on the average
40% of 35 situations better than 62%
Ancient32
56% better than 70%
0.77 better than 80%
81.9 better than 69%
1.08 better than 87%
57% of 91 duels better than 89%
40% of 10 situations better than 57%
Anubis30
60% better than 77%
0.74 better than 63%
77.1 better than 39%
1.03 better than 63%
56% of 100 duels better than 82%
42% of 12 situations better than 59%
Inferno8
25% -
0.70 -
80.1 -
0.96-
44% of 25 duels -
20% of 5 situations -
Nuke8
25% -
0.63 -
69.4 -
0.88-
37% of 27 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GER1ND plays

Across 197 matches GER1ND averages K/R 0.73 and ADR 76.4; the rating across the 174 rated matches is 1.00. Biggest strength: Opening duels won at 54%, better than 85% of level 6 players. Most room to improve: Utility damage per round at 1.8, better than only 6% of level 6 players. Averages 15.9 kills per match with 35% headshots. The strongest map is Anubis with a 60% win rate in 30 matches. In 64 of 174 matches the rating was 1.10 or higher (37%), in 75 it was below 0.90. In 154 matches with detailed stats: 31 4Ks and 2 aces. Best month by rating: September 2026 at 1.02. GER1ND loses the most ELO on Mirage (−17 ELO, win rate 46%). Things go best on Dust 2 (+49 ELO, win rate 54%). Match no. 3 of the day goes best: 55% win rate, +35 ELO. Improved over the last three months: Headshots +10 pp, Win rate +4 pp. Got weaker: K/R −0.07, ADR −5.9. Unchanged in recent months: Rating at 1.00. Last 30 days: 62 matches, win rate 44%, net ELO +14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.