GENESISYYY

Solomon Islands
On FACEIT since 2021 140 matches tracked 17 matches in 30 days
Last updated:

How does GENESISYYY play?

Rating 0.99 K/R 0.69 ADR 74.0 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 140 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 29% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 49%−3 pp · Ø 52% better than 25%

Clutch

Strength
Last one alive

2.6 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 77%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 2.6+1.0 · Ø 1.6 better than 98%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 27%
AWP share of kills 20%+8 pp · Ø 12% better than 84%
K/D 1.01−0.03 · Ø 1.04 better than 33%
Pistol kills per match 3.0
Knife kills 5 in 140 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.8%−0.8 pp · Ø 13.6% better than 27%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 16%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 11x 4K, 1 ace in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.30).

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 43%
Enemies flashed per round 0.18−0.12 · Ø 0.30 better than 16%
Deaths per round 68%−3 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, Rating +0.07, Win rate +6 pp, ELO +182
= Stayed the same
ADR at 74.7, Headshots at 47%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.70 (at the start 0.64). Clearly below the average (0.75).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −81 ELO
24 matches · 54% win rate
On Mirage −32 ELO
54 matches · 56% win rate
On Tuesdays ±0 ELO, win rate 30%

GENESISYYY loses the most ELO on Dust 2: −81 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.97 · Mirage
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 39 · Anubis

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
56% better than 63%
0.75 right on the average
78.2 better than 32%
1.12 better than 73%
53% of 191 duels better than 57%
43% of 65 situations better than 64%
Dust 224
54% better than 56%
0.61 better than 3%
68.1 better than 2%
0.84 better than 2%
44% of 89 duels better than 13%
33% of 12 situations better than 33%
Anubis20
35% better than 5%
0.66 better than 11%
69.8 better than 4%
0.94 better than 14%
42% of 71 duels better than 7%
35% of 20 situations better than 40%
Nuke17
41% better than 13%
0.69 better than 20%
78.5 better than 31%
0.95 better than 17%
46% of 71 duels better than 16%
56% of 9 situations better than 84%
Ancient15
40% better than 13%
0.63 better than 5%
73.6 better than 12%
0.90 better than 9%
35% of 46 duels better than 1%
57% of 7 situations better than 89%
Inferno8
50% -
0.63 -
66.5 -
0.91-
48% of 25 duels -
56% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GENESISYYY plays

Across 140 matches GENESISYYY averages K/R 0.69, ADR 74.0 and a rating of 0.99. Biggest strength: Deaths per round at just 68% (lower is better), better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 74.0, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 15.1 kills per match with 47% headshots. The strongest map is Mirage with a 56% win rate in 54 matches. In 45 of 140 matches the rating was 1.10 or higher (32%), in 55 it was below 0.90. In 104 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: October 2026 at 1.08. GENESISYYY loses the most ELO on Dust 2 (−81 ELO, win rate 54%). Things go best in match 2 of the day (−25 ELO, win rate 67%). Match no. 2 of the day goes best: 67% win rate, −25 ELO. Improved over the last three months: K/R +0.06, Rating +0.07, Win rate +6 pp, ELO +182. Unchanged in recent months: ADR at 74.7, Headshots at 47%. Last 30 days: 17 matches, win rate 47%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.