GENERAL_ALI

Russia
122 matches tracked
Last updated:

How does GENERAL_ALI play?

Rating 0.91 K/R 0.65 ADR 70.0 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 122 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 14% normal 0.90 to 1.09 29% weak 0.75 to 0.89 20% very weak below 0.75 27%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 11%
Opening duels won 45%−6 pp · Ø 51% better than 15%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 32%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 91%

Weapons and aim

Weakness
Where do the kills come from?

0.91 K/D and so clearly below the average (1.03).

Headshot rate 41%−6 pp · Ø 47% better than 23%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 0.91−0.12 · Ø 1.03 better than 20%
Pistol kills per match 2.4
Knife kills 4 in 122 matches

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.3).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 78%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 10%
MVPs per match 1.6−0.7 · Ø 2.3 better than 3%
4Ks and aces 5x 4K, 1 ace in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

0.59 enemies flashed per round and so well above the average (0.27).

Utility hit rate 32%−4 pp · Ø 36% better than 30%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.59+0.32 · Ø 0.27 better than 97%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.11, Rating +0.10, ADR +9.3, Headshots +5 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −6 pp, ELO −73

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.70. Last 3 months: 0.69 (at the start 0.58). Clearly below the average (0.74).

Patterns

From the last 122 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +9 ELO, win rate 41%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 26 · Ancient
  2. Highest rating in a match: 1.76 · Dust 2
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
60% better than 82%
0.62 better than 7%
67.9 better than 4%
0.86 better than 8%
45% of 147 duels better than 21%
35% of 26 situations better than 41%
Mirage28
43% better than 24%
0.63 better than 11%
68.8 better than 6%
0.91 better than 19%
42% of 92 duels better than 13%
53% of 17 situations better than 87%
Ancient19
37% better than 9%
0.71 better than 44%
73.8 better than 19%
0.97 better than 43%
42% of 78 duels better than 13%
20% of 10 situations better than 10%
Nuke15
47% better than 27%
0.68 better than 24%
72.8 better than 18%
0.94 better than 25%
45% of 31 duels better than 22%
19% of 16 situations better than 9%
Anubis14
29% -
0.65 -
70.4 -
0.90-
48% of 42 duels -
44% of 9 situations -
Inferno7
57% -
0.65 -
74.1 -
0.95-
62% of 21 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GENERAL_ALI plays

Across 122 matches GENERAL_ALI averages K/R 0.65, ADR 70.0 and a rating of 0.91. Most room to improve: Damage per round (ADR) at 70.0, better than only 5% of level 7 players. Averages 14.2 kills per match with 41% headshots. The strongest map is Dust 2 with a 60% win rate in 35 matches. In 29 of 122 matches the rating was 1.10 or higher (24%), in 58 it was below 0.90. In 77 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: September 2026 at 0.95. Things go best on Dust 2 (+57 ELO, win rate 60%). Match no. 1 of the day goes best: 54% win rate, −42 ELO. Improved over the last three months: K/R +0.11, Rating +0.10, ADR +9.3, Headshots +5 pp. Got weaker: Win rate −6 pp, ELO −73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.