GENERALTRASH

Russia
On FACEIT since 2024 296 matches tracked 119 matches in 30 days
Last updated:

How does GENERALTRASH play?

Rating 0.93 (from 273 matches) K/R 0.68 ADR 74.3 from 296 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 273 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 31%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (258 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 62%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 36%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (49%).

Headshot rate 63%+14 pp · Ø 49% better than 98%
AWP share of kills 6%−4 pp · Ø 10% better than 33%
K/D 0.91−0.09 · Ø 1.00 better than 16%
Pistol kills per match 2.8
Knife kills 2 in 296 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.8%−0.4 pp · Ø 13.2% better than 43%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 23%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 33x 4K, 3 aces in 258 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 3.8−0.5 · Ø 4.3 better than 41%
Enemies flashed per round 0.43+0.15 · Ø 0.28 better than 85%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.21, Headshots +2 pp, Win rate +9 pp
= Stayed the same
K/R at 0.68, ADR at 74.5
▼ Got worse
ELO −355

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.68 (at the start 0.66). Slightly below the average (0.73).

Patterns

From the last 296 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −227 ELO
57 matches · 46% win rate
On Dust 2 −128 ELO
73 matches · 44% win rate
Between 12:00 and 18:00 −183 ELO, win rate 34%
On Wednesdays −174 ELO, win rate 30%

GENERALTRASH loses the most ELO on Anubis: −227 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 44 · Nuke
  3. Highest rating in a match: 2.27 · Inferno

Maps in detail

from the last 296 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage100
52% better than 54%
0.68 better than 28%
74.5 better than 25%
0.97 better than 36%
48% of 392 duels better than 37%
51% of 53 situations better than 84%
Dust 273
44% better than 29%
0.68 better than 28%
74.8 better than 24%
0.92 better than 20%
51% of 311 duels better than 53%
30% of 37 situations better than 31%
Anubis57
46% better than 31%
0.68 better than 25%
75.0 better than 23%
0.93 better than 19%
51% of 249 duels right on the average
32% of 31 situations better than 34%
Ancient22
45% better than 28%
0.65 better than 10%
73.1 better than 13%
0.86 better than 6%
45% of 80 duels better than 17%
8% of 12 situations better than 1%
Nuke22
32% better than 2%
0.70 better than 23%
75.4 better than 17%
0.95 better than 17%
45% of 105 duels better than 16%
57% of 7 situations better than 86%
Inferno18
44% better than 20%
0.67 better than 21%
71.6 better than 9%
0.91 better than 14%
43% of 56 duels better than 13%
20% of 10 situations better than 13%

Compared with players on the same level who have at least 15 matches on the map.

How GENERALTRASH plays

Across 296 matches GENERALTRASH averages K/R 0.68 and ADR 74.3; the rating across the 273 rated matches is 0.93. Biggest strength: Headshot rate at 63%, better than 98% of level 9 players. Most room to improve: Rating at 0.93, better than only 17% of level 9 players. Averages 15.2 kills per match with 63% headshots. The strongest map is Mirage with a 52% win rate in 100 matches. In 78 of 273 matches the rating was 1.10 or higher (29%), in 131 it was below 0.90. In 258 matches with detailed stats: 33 4Ks and 3 aces. Best month by rating: August 2026 at 0.98. GENERALTRASH loses the most ELO on Anubis (−227 ELO, win rate 46%). Things go best on Mirage (+1 ELO, win rate 52%). Improved over the last three months: Rating +0.21, Headshots +2 pp, Win rate +9 pp. Got weaker: ELO −355. Unchanged in recent months: K/R at 0.68, ADR at 74.5. Last 30 days: 119 matches, win rate 46%, net ELO −270.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.