GAZDApeek

Serbia
On FACEIT since 2020 416 matches tracked 101 matches in 30 days
ELO ▼ 288
2,270
30-day peak: 2,609
Rank EU
#110,027
Serbia #1,165 in Serbia
Last updated:

How does GAZDApeek play?

Rating 1.07 (from 366 matches) K/R 0.77 ADR 82.8 from 416 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 366 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 12%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (366 matches).

2,250-2,499 ELO

Compared with 2,219 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 7%
Opening duels won 53%+2 pp · Ø 51% better than 64%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 27%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 34%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.07+0.04 · Ø 1.03 better than 61%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.4%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 73%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 57%
MVPs per match 2.2−0.2 · Ø 2.4 better than 34%
4Ks and aces 53x 4K, 10 aces in 366 matches

Utility and deaths

Average
Nades, flashes and deaths

1.7 utility damage per round and so well below the average (4.2).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 1.7−2.5 · Ø 4.2 better than 2%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 29%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.08, ADR +4.8, Win rate +8 pp, ELO +244
= Stayed the same
Headshots at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jan 2026.

Kills per round (K/R)

0.72
JanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.78 (at the start 0.70). Slightly above the average (0.74).

Patterns

From the last 416 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −165 ELO
63 matches · 48% win rate
In match 3 of the day −48 ELO
54 matches · 44% win rate
On Sundays +1 ELO, win rate 37%

GAZDApeek loses the most ELO on Ancient: −165 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.25 · Ancient
  2. Most kills in a match: 44 · Inferno
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 416 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2109
46% better than 29%
0.78 better than 68%
84.6 better than 67%
1.08 better than 63%
47% of 258 duels better than 26%
45% of 42 situations better than 71%
Mirage102
51% better than 47%
0.74 right on the average
80.6 better than 48%
1.03 better than 48%
52% of 277 duels better than 54%
31% of 51 situations better than 29%
Ancient63
48% better than 38%
0.80 better than 74%
83.8 better than 61%
1.12 better than 77%
55% of 123 duels better than 71%
28% of 40 situations better than 24%
Inferno54
44% better than 24%
0.83 better than 81%
85.2 better than 59%
1.11 better than 66%
60% of 131 duels better than 85%
28% of 39 situations better than 25%
Anubis37
57% better than 66%
0.77 better than 63%
82.1 better than 54%
1.06 better than 58%
58% of 115 duels better than 83%
24% of 29 situations better than 16%
Nuke29
55% right on the average
0.76 better than 47%
83.8 better than 56%
1.05 better than 46%
50% of 68 duels better than 33%
41% of 17 situations better than 56%
Cache19
58% -
0.70 -
76.4 -
1.00-
53% of 53 duels -
56% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GAZDApeek plays

Across 416 matches GAZDApeek averages K/R 0.77 and ADR 82.8; the rating across the 366 rated matches is 1.07. Most room to improve: Utility hit rate at 24%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 17.5 kills per match with 51% headshots. The strongest map is Cache with a 58% win rate in 19 matches. In 157 of 366 matches the rating was 1.10 or higher (43%), in 115 it was below 0.90. In 366 matches with detailed stats: 53 4Ks and 10 aces. Best month by rating: August 2026 at 1.14. GAZDApeek loses the most ELO on Ancient (−165 ELO, win rate 48%). Things go best in match 1 of the day (+132 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +132 ELO. Improved over the last three months: K/R +0.08, ADR +4.8, Win rate +8 pp, ELO +244. Unchanged in recent months: Headshots at 51%. Last 30 days: 101 matches, win rate 43%, net ELO +171.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.