GAYEW

Turkey
315 matches tracked 105 matches in 30 days
ELO ▲ 141
3,216
30-day peak: 3,316
Rank EU ▼ 982 places
#3,311
Turkey #72 in Turkey
30 days · prev. #2,329 · best #2,329
Last updated:

How does GAYEW play?

Rating 1.11 (from 314 matches) K/R 0.79 ADR 83.1 from 315 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 314 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 21% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (242 matches).

3,000-3,499 ELO

Compared with 6,792 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 56%+4 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 41%−1 pp · Ø 42% better than 60%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 95%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.06).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 29%+17 pp · Ø 12% better than 92%
K/D 1.11+0.05 · Ø 1.06 better than 59%
Pistol kills per match 3.4
Knife kills 7 in 315 matches

Impact

Average
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 14.7%+1.1 pp · Ø 13.6% better than 70%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 72%
MVPs per match 2.9+0.5 · Ø 2.4 better than 88%
4Ks and aces 57x 4K, 9 aces in 242 matches

Utility and deaths

Average
Nades, flashes and deaths

0.27 enemies flashed per round and so well below the average (0.32).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 4.3+0.4 · Ø 3.9 better than 64%
Enemies flashed per round 0.27−0.05 · Ø 0.32 better than 34%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +59
= Stayed the same
K/R at 0.79, Rating at 1.12, ADR at 83.2, Win rate at 53%
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.79 (at the start 0.78). Slightly above the average (0.75).

Patterns

From the last 315 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −156 ELO
86 matches · 51% win rate
In match 2 of the day −45 ELO
61 matches · 44% win rate
On Tuesdays −147 ELO, win rate 46%

GAYEW loses the most ELO on Dust 2: −156 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Dust 2
  2. Most kills in a match: 41 · Dust 2
  3. Highest rating in a match: 2.34 · Anubis

Maps in detail

from the last 315 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 286
51% better than 35%
0.85 better than 85%
89.8 better than 82%
1.20 better than 83%
61% of 480 duels better than 88%
37% of 41 situations better than 43%
Mirage66
50% better than 29%
0.75 better than 44%
78.5 better than 31%
1.05 better than 44%
53% of 288 duels right on the average
45% of 31 situations better than 70%
Anubis62
66% better than 82%
0.78 better than 62%
81.7 better than 49%
1.10 better than 62%
54% of 304 duels better than 58%
33% of 33 situations better than 37%
Ancient52
48% better than 26%
0.72 better than 30%
76.6 better than 20%
1.00 better than 29%
46% of 217 duels better than 15%
32% of 31 situations better than 32%
Cache25
52% better than 27%
0.86 better than 80%
90.6 better than 74%
1.23 better than 83%
53% of 95 duels better than 38%
65% of 20 situations better than 94%
Inferno19
53% better than 26%
0.79 better than 53%
82.8 better than 42%
1.06 better than 30%
60% of 83 duels better than 68%
25% of 12 situations better than 18%
Aim_map_faceit3
67% -
0.64 -
68.6 -
0.96-
45% of 38 duels -
0% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GAYEW plays

Across 315 matches GAYEW averages K/R 0.79 and ADR 83.1; the rating across the 314 rated matches is 1.11. Biggest strength: Opening duels won at 56%, better than 75% of level 10 · 3,000-3,499 ELO players. Averages 17.1 kills per match with 53% headshots. The strongest map is Anubis with a 66% win rate in 62 matches. In 158 of 314 matches the rating was 1.10 or higher (50%), in 84 it was below 0.90. In 242 matches with detailed stats: 57 4Ks and 9 aces. Best month by rating: September 2026 at 1.13. GAYEW loses the most ELO on Dust 2 (−156 ELO, win rate 51%). Things go best on Anubis (+347 ELO, win rate 66%). Match no. 1 of the day goes best: 62% win rate, −68 ELO. Improved over the last three months: ELO +59. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.12, ADR at 83.2, Win rate at 53%. Last 30 days: 105 matches, win rate 55%, net ELO +298.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.