GAT000

Poland
172 matches tracked 74 matches in 30 days
Last updated:

How does GAT000 play?

Rating 0.95 (from 135 matches) K/R 0.68 ADR 78.8 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 135 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 30%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (134 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 45%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so just below the average (1.00).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 12%+2 pp · Ø 10% better than 65%
K/D 0.97−0.03 · Ø 1.00 better than 37%
Pistol kills per match 2.2
Knife kills 13 in 172 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.2%).

2K rounds 12.1%−1.1 pp · Ø 13.2% better than 24%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 27%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 21x 4K, 3 aces in 134 matches

Utility and deaths

Strength
Nades, flashes and deaths

9.1 utility damage per round and so well above the average (4.3).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 9.1+4.8 · Ø 4.3 better than 99%
Enemies flashed per round 0.48+0.20 · Ø 0.28 better than 91%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.30, Headshots +3 pp, ELO +315
= Stayed the same
ADR at 78.3, Win rate at 53%
▼ Got worse
K/R −0.06

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.74. Last 3 months: 0.67 (at the start 0.73). Clearly below the average (0.73).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −96 ELO
34 matches · 38% win rate
On Anubis −35 ELO
28 matches · 54% win rate
Between 18:00 and 24:00 +39 ELO, win rate 48%
On Sundays −26 ELO, win rate 47%

GAT000 loses the most ELO in match 1 of the day: −96 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 2.40 · Anubis
  3. Most kills in a match: 41 · Mirage

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
54% better than 63%
0.68 better than 28%
76.3 better than 33%
0.95 better than 30%
53% of 139 duels better than 66%
33% of 21 situations better than 36%
Anubis28
54% better than 58%
0.73 better than 48%
81.8 better than 57%
0.99 better than 40%
46% of 67 duels better than 23%
18% of 11 situations better than 11%
Dust 228
57% better than 73%
0.67 better than 23%
80.6 better than 55%
0.93 better than 22%
47% of 139 duels better than 31%
53% of 15 situations better than 86%
Ancient27
63% better than 86%
0.69 better than 26%
81.4 better than 55%
1.01 better than 48%
51% of 75 duels right on the average
38% of 16 situations right on the average
Inferno15
40% better than 12%
0.76 better than 62%
85.3 better than 72%
1.00-
40% of 52 duels better than 8%
33% of 12 situations better than 39%
Nuke14
43% -
0.56 -
68.3 -
0.87-
43% of 61 duels -
29% of 7 situations -
Cache10
50% -
0.72 -
82.7 -
0.99-
47% of 32 duels -
54% of 13 situations -
Vertigo3
67% -
0.56 -
69.6 -
0.72-
58% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How GAT000 plays

Across 172 matches GAT000 averages K/R 0.68 and ADR 78.8; the rating across the 135 rated matches is 0.95. Biggest strength: Utility damage per round at 9.1, better than 99% of level 9 players. Most room to improve: Rating at 0.95, better than only 25% of level 9 players. Averages 15.0 kills per match with 49% headshots. The strongest map is Ancient with a 63% win rate in 27 matches. In 42 of 135 matches the rating was 1.10 or higher (31%), in 65 it was below 0.90. In 134 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: October 2026 at 1.00. GAT000 loses the most ELO in match 1 of the day (−96 ELO, win rate 38%). Things go best on Dust 2 (+51 ELO, win rate 57%). Match no. 3 of the day goes best: 62% win rate, −23 ELO. Improved over the last three months: Rating +0.30, Headshots +3 pp, ELO +315. Got weaker: K/R −0.06. Unchanged in recent months: ADR at 78.3, Win rate at 53%. Last 30 days: 74 matches, win rate 53%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.