GANGYBEAST

Northern Mariana Islands
243 matches tracked 55 matches in 30 days
ELO ▼ 34
2,289
30-day peak: 2,413
Rank EU
#101,175
Northern Mariana Islands #16 in Northern Mariana Islands
Last updated:

How does GANGYBEAST play?

Rating 1.10 K/R 0.80 ADR 87.9 from 243 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 243 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (166 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 77%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 79%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 89%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 1.08+0.06 · Ø 1.02 better than 66%
Pistol kills per match 3.7

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so well above the average (4.0%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 63%
3K rounds 5.0%+1.0 pp · Ø 4.0% better than 82%
MVPs per match 2.6+0.3 · Ø 2.3 better than 78%
4Ks and aces 41x 4K, 3 aces in 166 matches

Utility and deaths

Average
Nades, flashes and deaths

6.5 utility damage per round and so well above the average (4.1).

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 6.5+2.4 · Ø 4.1 better than 93%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 40%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
ELO at 2,341
▼ Got worse
K/R −0.05, Rating −0.09, ADR −4.7, Headshots −3 pp, Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.78 (at the start 0.83). Slightly above the average (0.74).

Patterns

From the last 243 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −59 ELO
58 matches · 47% win rate
On Mirage −28 ELO
71 matches · 45% win rate
On Fridays −120 ELO, win rate 35%

GANGYBEAST loses the most ELO on Dust 2: −59 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Dust 2
  2. Highest rating in a match: 2.32 · Anubis
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
45% better than 25%
0.79 better than 71%
87.1 better than 79%
1.08 better than 65%
52% of 413 duels better than 55%
31% of 32 situations better than 28%
Dust 258
47% better than 32%
0.81 better than 79%
88.8 better than 83%
1.12 better than 75%
47% of 297 duels better than 26%
57% of 30 situations better than 91%
Anubis53
60% better than 76%
0.83 better than 85%
91.4 better than 90%
1.17 better than 86%
54% of 281 duels better than 67%
45% of 33 situations better than 69%
Cache19
37% -
0.83 -
96.0 -
1.12-
53% of 108 duels -
33% of 15 situations -
Inferno19
47% better than 28%
0.71 better than 28%
81.0 better than 43%
1.02 better than 31%
50% of 78 duels better than 37%
20% of 5 situations better than 9%
Ancient17
41% better than 18%
0.72 better than 37%
77.9 better than 30%
1.00 better than 37%
49% of 65 duels better than 36%
57% of 14 situations better than 90%
Nuke5
40% -
0.77 -
86.2 -
1.11-
63% of 19 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GANGYBEAST plays

Across 243 matches GANGYBEAST averages K/R 0.80, ADR 87.9 and a rating of 1.10. Biggest strength: Utility damage per round at 6.5, better than 93% of level 10 · 2,250-2,499 ELO players. Averages 17.3 kills per match with 58% headshots. The strongest map is Anubis with a 60% win rate in 53 matches. In 110 of 243 matches the rating was 1.10 or higher (45%), in 80 it was below 0.90. In 166 matches with detailed stats: 41 4Ks and 3 aces. Best month by rating: July 2026 at 1.17. GANGYBEAST loses the most ELO on Dust 2 (−59 ELO, win rate 47%). Things go best on Anubis (+23 ELO, win rate 60%). Match no. 3 of the day goes best: 59% win rate, −11 ELO. Got weaker: K/R −0.05, Rating −0.09, ADR −4.7, Headshots −3 pp, Win rate −5 pp. Unchanged in recent months: ELO at 2,341. Last 30 days: 55 matches, win rate 49%, net ELO −116.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.