GAMRNG

LT
252 matches tracked 92 matches in 30 days
Last updated:

How does GAMRNG play?

Rating 0.93 (from 112 matches) K/R 0.67 ADR 77.1 from 252 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14% on level 9
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with at least a normal rating (0.90 and up). 49%
Rating spread from 112 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 8% normal 0.90 to 1.09 29% weak 0.75 to 0.89 31% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (182 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−2 pp better than 17%
Opening duels won 49%−1 pp better than 36%

Clutch

Average
Last one alive
Clutch 1v1 won 39%0 pp level
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.8+0.2 better than 69%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−4 pp better than 25%
AWP share of kills 3%−8 pp better than 18%
K/D 0.97−0.03 better than 32%
Pistol kills per match 2.4
Knife kills 6 in 252 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.9%−0.2 pp better than 37%
Rounds with 3K 3.0%−0.9 pp better than 11%
MVPs per match 2.0−0.3 better than 19%
4Ks and aces 13x 4K, 3 aces in 182 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 27%−8 pp better than 7%
Utility damage per round 6.0+1.7 better than 88%
Enemies flashed per round 0.33+0.05 better than 66%
Rounds with a death 69%−3 pp better than 86%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.67, ADR at 75.7, Win rate at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.64
MarAprMayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.67 (at the start 0.64).

Patterns

From the last 252 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −98 ELO
55 matches · 49% wins
In match 2 of the day −75 ELO
58 matches · 43% wins
Between 6:00 and 12:00 −25 ELO, win rate 41%
On Wednesdays −18 ELO, win rate 36%

GAMRNG loses the most ELO on Dust 2: −98 ELO, 49% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.78 · Ancient
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 33 · Nuke

Maps in detail

from the last 252 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
49% better than 44%
0.62 better than 7%
72.0 better than 12%
0.91 better than 15%
54% of 200 duels better than 71%
45% of 47 situations better than 71%
Dust 255
49% better than 41%
0.70 better than 33%
77.6 better than 35%
0.92 better than 15%
48% of 145 duels better than 36%
38% of 34 situations level
Anubis38
63% better than 85%
0.69 better than 27%
79.0 better than 43%
0.95 better than 22%
49% of 98 duels better than 42%
40% of 20 situations better than 55%
Ancient33
61% better than 82%
0.72 better than 40%
88.6 better than 86%
0.95-
51% of 146 duels level
45% of 11 situations better than 69%
Inferno32
53% better than 47%
0.66 better than 17%
73.6 better than 16%
1.00-
48% of 89 duels better than 29%
28% of 18 situations better than 23%
Nuke12
33% -
0.67 -
73.6 -
0.66-
46% of 41 duels -
29% of 7 situations -
Cache9
56% -
0.72 -
80.2 -
0.91-
48% of 25 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GAMRNG plays

Across 252 matches GAMRNG averages K/R 0.67 and ADR 77.1; the rating across the 112 rated matches is 0.93. Biggest strength: Utility damage per round at 6.0. That is better than 88% of players on level 9. Most room to improve: Utility with impact at 27%. That is better than only 7% of players on level 9. On average 14.9 kills per match, 44% of them headshots. The strongest map is Anubis with a 63% win rate in 38 matches. In 23 of 112 matches the rating was 1.10 or higher (21%), in 57 it was below 0.90. In 182 matches with detailed stats: 13 4Ks and 3 aces. Best month by rating: October 2026 at 0.93. GAMRNG loses the most ELO on Dust 2 (−98 ELO, win rate 49%). Things go best on Mirage (+29 ELO, win rate 49%). Improved over the last three months: Headshots +6 pp. Unchanged in recent months: K/R at 0.67, ADR at 75.7, Win rate at 53%. Last 30 days: 92 matches, win rate 52%, ELO balance −122.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.