GAMP1

Russia
127 matches tracked
Last updated:

How does GAMP1 play?

Rating 1.02 (from 94 matches) K/R 0.74 ADR 77.6 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 94 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 11% normal 0.90 to 1.09 18% weak 0.75 to 0.89 18% very weak below 0.75 27%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 46%−4 pp · Ø 50% better than 17%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 7%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (47%).

Headshot rate 44%−3 pp · Ø 47% better than 29%
AWP share of kills 17%+6 pp · Ø 11% better than 80%
K/D 1.03+0.04 · Ø 0.99 better than 64%
Pistol kills per match 2.5
Knife kills 7 in 127 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.1%).

2K rounds 14.5%+1.4 pp · Ø 13.1% better than 83%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 55%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 9x 4K, 1 ace in 68 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.27).

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.47+0.20 · Ø 0.27 better than 90%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ADR +4.5, Headshots +2 pp
= Stayed the same
K/R at 0.76, Rating at 1.02
▼ Got worse
Win rate −7 pp, ELO −390

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.76 (at the start 0.73). Slightly above the average (0.72).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −80 ELO
21 matches · 24% win rate
On Dust 2 −25 ELO
33 matches · 39% win rate
On Fridays −49 ELO, win rate 41%

GAMP1 loses the most ELO in match 3 of the day: −80 ELO, 24% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.81 · Mirage
  2. Most kills in a match: 39 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
45% better than 30%
0.76 better than 67%
80.7 better than 57%
1.05 better than 65%
59% of 105 duels better than 90%
27% of 15 situations better than 20%
Dust 233
39% better than 14%
0.71 better than 43%
74.0 better than 21%
0.94 better than 26%
33% of 82 duels better than 1%
40% of 15 situations right on the average
Ancient28
64% better than 90%
0.79 better than 77%
79.3 better than 38%
1.08 better than 75%
39% of 67 duels better than 3%
24% of 17 situations better than 19%
Anubis13
15% -
0.69 -
73.2 -
0.93-
41% of 37 duels -
33% of 9 situations -
Nuke9
67% -
0.72 -
75.2 -
1.06-
35% of 20 duels -
67% of 3 situations -
Inferno3
67% -
0.86 -
88.0 -
1.19-
50% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GAMP1 plays

Across 127 matches GAMP1 averages K/R 0.74 and ADR 77.6; the rating across the 94 rated matches is 1.02. Most room to improve: Clutch 1v1 won at 28%, better than only 7% of level 8 players. Averages 16.8 kills per match with 44% headshots. The strongest map is Ancient with a 64% win rate in 28 matches. In 35 of 94 matches the rating was 1.10 or higher (37%), in 42 it was below 0.90. In 68 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: September 2026 at 1.09. GAMP1 loses the most ELO in match 3 of the day (−80 ELO, win rate 24%). Things go best in match 1 of the day (+62 ELO, win rate 54%). From match no. 5 of the day on, things go best: 64% win rate. Improved over the last three months: ADR +4.5, Headshots +2 pp. Got weaker: Win rate −7 pp, ELO −390. Unchanged in recent months: K/R at 0.76, Rating at 1.02. Last 30 days: 1 matches, win rate 0%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.