GA-Z
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Weakness32% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average37% headshots and so well below the average (47%).
Impact
Average1.9 MVPs per match and so well below the average (2.2).
Utility and deaths
AverageDied in 67% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageSep to Oct 2026 compared with Dec 2025 to Jun 2026.
Kills per round (K/R)
Best month: September 2026 with 0.74. Last 3 months: 0.70 (at the start 0.56). Just below the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.07. Last 3 months: 1.02 (at the start 0.82). Just above the average (1.00).
Damage per round (ADR)
Best month: September 2026 with 82.4. Last 3 months: 76.9 (at the start 63.7). Just below the average (79.2).
Share of headshot kills
Best month: December 2025 with 44%. Last 3 months: 35% (at the start 42%). Well below the average (47%).
Matches won (win rate)
Best month: October 2026 with 59%. Last 3 months: 58% (at the start 48%). Well above the average (48%).
Best month: October 2026 with 1,617.
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 33%.
Patterns
From the last 87 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
GA-Z loses the most ELO on Dust 2: −1 ELO, 52% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Mirage
- Most kills in a match: 28 · Mirage
- Highest rating in a match: 2.02 · Mirage
Maps in detail
from the last 87 matchesCompared with players on the same level who have at least 15 matches on the map.
How GA-Z plays
Across 87 matches GA-Z averages K/R 0.66, ADR 73.0 and a rating of 0.96. Biggest strength: Deaths per round at just 67% (lower is better), better than 96% of level 8 players. Most room to improve: Headshot rate at 37%, better than only 6% of level 8 players. Averages 13.9 kills per match with 37% headshots. The strongest map is Mirage with a 65% win rate in 23 matches. In 27 of 87 matches the rating was 1.10 or higher (31%), in 42 it was below 0.90. In 60 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: September 2026 at 1.07. GA-Z loses the most ELO on Dust 2 (−1 ELO, win rate 52%). Things go best in match 2 of the day (±0 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate. Improved over the last three months: K/R +0.14, Rating +0.20, ADR +13.2, Win rate +10 pp. Got weaker: Headshots −7 pp. Last 30 days: 40 matches, win rate 63%, net ELO −26.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.